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Bolg Skullsplitter

 

Bolg is a Vanaquisl Hero-warrior. He was rescued from death at the hands of an opponent by Halstar and Dralar many years ago. He has stayed with them ever since. No-one knows much about him since he keeps pretty much to himself, but his preferred attire (rich but filthy robes) his appearance and his rumoured powers make him generally disliked. Further, he has a way of popping up to offer advice that seems meaningless to others, about how the flight of the birds this morning suggests it would be propitious to sacrifice a sheredid before going fishing or the like - most people regard him as a bit touched.

However, Bolg is more than that. On his hero-quest many years ago, he managed to bind a demon as his totem spirit, whiich gives him access to awesome powers in combat (like most hero-warriors Bolg is not much interested in non-combat magic). Unfortunately, his demon mentor is easily offended if not propitiated (the burnout on Bolg's spell powers) and when offended can take over Bolg's body for a little amusement. During this period, Bolg is likely to indulge in bizarre if not down-right antisocial behaviour - thus his reputation.

CHA

VAL

Cost

STR

15

+10

DEX

17

+21

CON

13

+6

BOD

13

+6

INT

13

+3

EGO

14

+8

PRE

13

+3

COM

9

-1

PD

5

+2

ED

4

+1

SPD

3

+3

REC

6

END

26

STUN

27

-1

Total

+61

OCV

6 (±3 levels)

DCV

6 (+2 for shield, -1 for armour, ±3 levels)

ECV

5

Powers, skills, etc

2

FAM : Common melee weapons

2

FAM : Common missile weapons

9

Stealth (13-) Survival (11-) Tracking (12-)

2

+1 DCV to offset armour penalties

2

Eochail (accented) Vanaquisl (native)

9

3 skill levels with bow, spear and mace

6

Herbalist (12-) Vanaquisl culture (12-) Astrology (12-)

3

Navigation (12-)

9

Magery (15-)

13

60 point Spell multipower. All slots take : Burnout 12- (-1/2), Side effect (12 d6 mind control [possession],-1), Concentration (0 DCV, only to turn on, -1/2), extra time (full phase, - 1/2), Incantation (to turn on, -1/4), Requires a skill roll (-1/2), Requires Mana (-1/4) for a total of 31/2.

1

(u) Summon (Demon mentor, built on 150 points)

1

(u) 6d6 Energy blast, damage shield @ O END (flames)

1

(u) Armour (20 PD/ED, gives him iron scales)

1

(u) 20 " Flight @ O END (caster gains bat-like wings)

1

(u) Magic resistance (4d6 suppress vs magic)

1

(u) Clairvoyance (range = 50 km)

1

(u) Spirit Eating (1d6 BOD Transfer, +18 max, ranged (+1/2), continous (+1))

64

Powers cost

125

Total cost

Normal Equipment

Medium shield (+2 DCV)

Armour - Plate breastplate and helm (8 PD/ED) (costs 2 END/turn, -2 DCV)

Weapon - Morningstar and Bow

76 Gp in jewellery (Silver pectoral, rings and gold-studded belt) 12 Gp, 114 Sp in coins.

 

Magical Equipment

Ring of invisibility (to sight) - 6 uses. Each lasts one turn.

75+

Disadvantages

15

Psychological limit : Devoted to Halstar (common, irrational)

15

Psychological limit : Extremely superstitious (common, irrational)

5

Reputation (Unpleasant sorceror, 8-)

10

Distinctive appearance (Tattooed and filthy, concealable, causes major prejudice)

5

Hunted by other Hero-warriors (8-, as powerful, limited area)