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Calmior

Calmior is a knight of the temple of Phaegos and has been bought up in the tradition of knightly honour: fight fairly, uphold the law, help the downtrodden and so on. Other people can find his pious attitudes to be annoying at times. His temple politely ignores his association with less holy travellers since they keep his sword busy, bring in tribute to the temple and suppress unlawful activity

Characteristics

STR

15

+10

DEX

18

+24

CON

14

+8

BOD

16

+12

INT

15

+5

EGO

10

PRE

15

+5

COM

14

+2

PD

4

+1

ED

3

SPD

3

+2

REC

6

END

28

STUN

30

Total

+69

OCV

6

(+2 levels for sword)

DCV

6

(+3 for shield, -1 for armour)

ECV

3

Powers, skills, etc

2

FAM : Common melee weapons

4

+2 OCV with Bastard sword

8

Temple sword training multipower : 17 pt reserve - all attacks only with sword (OAF, -1)

1

(u) Bind weapon (17) + 5 STR for bind only (-1), -1 DCV

1

(u) Defensive Strike (11) +1 OCV +3 DCV

1

(u) Fast Strike (16) +5 STR (only for weapons, -1), +3 OCV

1

(u) Martial Block (10) +2 OCV, +2 DCV

1

(u) Feint (12) Images to normal sight (only to mask attack, -1), time delay

1

(u) Passing strike (16) 1/3 (STR + 5 STR, only for Strike) + V/5, +1 OCV, - 2DCV [moveby]

9

High society (12-) Oratory (12-) Paramedic (12-)

2

KS : Church ritual (11-)

12

Riding, Climbing, Breakfall, Stealth (all 13-)

7

3 levels to offset armour penalties

50

Powers and skills cost

119

Total character cost

Normal Equipment

Large shield (+3 DCV)

Armour - Full plate (8 PD/ED, -4 DCV)

Weapon - Bastard sword (1 1/2 d6) & daggers (1/2d6)

50 Gp in coins, Gold pectoral with temple seal (value 90 GP)

Magical Equipment

Talisman Of Phaegos

•Aid 6d6 (Restore lost health only, usable 3 times a day, 5 minutes to cast)

•Light (Change environment 4", acts 12-, full phase to act, x2 end, not on evil ground, no range @ 6 END

•Detect Evil (Full phase, costs end @ 1 END)

50+

Disadvantages

20

Superpatriot : Dedicated to defense of Lacramar and the temple of Phaegos

15

Cannot tell a lie

5

Distinctive feature: Temple Seal (easy conceal, minor)

15

Hunted: Thieves Guild (More powerful, NCI, 8-, punish)

15

Sense of duty to the disadvantaged