Caranx is a heavily-built man with a shaven pate and neatly groomed and oiled beard. His face is craggy and generally set in a scowl, and this is enhanced by the numerous burn scars that patch his face and arms - the legacy of his training. Cranx is a firemage, and a member of the heretical Räite cult. As such, he is doubly hunted by the agents of the Nightguard of the Temple of the Great God. Caranx bases himself in Narganash, and although originally from the Deserts of Lamentation, has adopted the northerner's flamboyant mode of dress - Long tunic, embroidered sleeveless overcoat and shawl. He generally doesn't wear an undertunic, the better to show off his scars and muscular arms.
Caranx has fled the border regions of the Empire of New Saharn to avoid the attentions of its agents, and supports himself by adventuring with a group of like-minded characters. This suits him perfectly - he is not over-fond of regular work, and his adventuring forays give him frequent opportunities to clash with the Saharnian authorities.
Caranx has a rather abrasive personality - he is curt, and tends to shout if contradicted. He is also impulsive - in a tight situation, his normal approach is to shower whatever opposition he perceives with a barrage of fire spells, and follow it up with a wild charge waving his two-handed sword. So far this approach has met with success, which only encourages him. Not surprisingly, he has few close friends.
Characteristics |
||
---|---|---|
STR |
15 |
+10 |
DEX |
17 |
+21 |
CON |
13 |
+6 |
BOD |
11 |
+2 |
INT |
18 |
+8 |
EGO |
11 |
+2 |
PRE |
10 |
|
COM |
6 |
-2 |
PD |
5 |
+2 |
ED |
5 |
+2 |
SPD |
4 |
+13 |
REC |
6 |
|
END |
28 |
+1 |
STUN |
26 |
|
Total |
+65 |
|
OCV |
6 |
±3 with swords, ±3 with spells |
DCV |
6 |
±3 with swords, ±3 with spells |
ECV |
4 |
Powers and skills |
|
---|---|
2 |
FAM : Common melee weapons |
9 |
+3 CSL with swords |
9 |
+3 levels with Spells |
3 |
Languages: Saharnian (native, literate) Medarian (basic, literate) |
3 |
Riding (13-) |
3 |
Stealth (13-) |
3 |
Concealment (13-) |
13 |
Magic skill (18-) |
8 |
KS: Pyromancy (13-), Cryptography (13-), Saharnian Religion (11-) |
17 |
Fire magic multipower (70 point Reserve). All powers take : Gestures (to start, -1/4), Incantation (to start, -1/4), full phase (-1/2), Skill roll (-1/2), Focus (Magma crystal, OAF, -1), Concentration (1/2 DCV, only to turn on, -1/4), requires Mana (-1/4) for a total of -3. |
15 |
13 ultra slots (see below) |
85 |
Total powers and Skills |
150 |
Total Character cost |
Normal Equipment |
||
---|---|---|
4 daggers (1/2d6 HKA) |
High Hard boots |
Heavy Cloak |
Belt and Bandolier of pouches |
Waterskin |
Backpack |
20 metres fine silk rope |
Tinderbox |
Shawl |
Jewelled Collar |
2weeks iron rations |
Magical Equipment |
|
---|---|
2-handed sword (+3 OCV) |
4-leaf clover Charm (1d6 luck) |
Bracers of Defence (4PD/ED armour) |
Ring of Protection (+3 DCV) |
75+ |
Disadvantages |
---|---|
20 |
Hunted (Temple of the Great God, 8-, MoPo, NCI) |
15 |
Psychological limit : Agressive (common, moderate) |
15 |
Psychological limit : Overconfidant (common, moderate) |
5 |
Reputation (8-) Rough adventurer |
5 |
Distinctive appearance (shaven head and burn scars) |
15 |
Secret ID - member of the Räite heresy. |
Blinding Flames: 30 active points, slot cost 1 point
Choking Cloud Of Smoke: 63 active points, slot cost 1 point
Extinguish Fire: 34 active points, slot cost 1 point
Fireball: 45 active points, slot cost 1 point
Fire meditation: 2d6 BOD Aid, +20 max, continous (+1), return delayed 5 hours (+1). 60 active points, slot cost 1 point.
Glyph of Sanction: 70 active points, slot cost 2 points
Heat Metal: 62 active points, slot cost 1 point
Hypnotic flames: 50 active points, slot cost 1 point
Orb of Flames: 45 active points, slot cost 1 point
Protection from fire: 27 active points, slot cost 1 point
Summon Salamander: 65 active points, slot cost 2 points
Tale Of The Flame: 40 active points, slot cost 1 point
Wall Of Fire: 58 active points, slot cost 1 point