History and Appearance
Theybar is a tall gaunt, man, with thin, ascetic features almost hidden under a mane of shaggy, graying-blonde hair. He has a great hooked nose that projects out over his long, unkempt beard, and piercing green eyes. Although he does not appear hulking, his thin arms and legs are corded with muscle, and as anyone who has felt his strength can testify, he is all whiplash and iron. Theybar's father was a mage, and his only son trained to replace him as an artificer - a creator of magical gadgets. All that ended, when Theybar's father was killed with half the warriors of his house in a border skirmish with Dymerian troops. Theybar had always enjoyed hunting and archery. In the aftermath of his father's death, he turned all his sorcerous skills towards perfecting that gift. He is a great hunter now, and leads a pack of others like himself, but his primary prey is men - especially southerners. To support himself, he has sometimes led squads of mercenary archers and his reputation means that he is never short of potential employers. However, his martial carreer has made him bitter and cynical - a difficult man to deal with and a harder one to know.
CHA |
VAL |
Cost |
---|---|---|
STR |
18 |
+16 |
DEX |
18 |
+24 |
CON |
13 |
+6 |
BOD |
13 |
+6 |
INT |
14 |
+4 |
EGO |
14 |
+4 |
PRE |
16 |
+6 |
COM |
10 |
|
PD |
5 |
+1 |
ED |
5 |
+2 |
SPD |
4 |
+12 |
REC |
7 |
|
END |
26 |
|
STUN |
30 |
|
Total |
+81 |
OCV |
6 +5 (Bows), +3 (Spears) |
DCV |
6 +3 (shield) |
ECV |
5 |
Powers, skills, etc |
|
---|---|
4 |
FAM - common melee and missile weapons |
15 |
Stealth, Concealment, Climbing, Tracking (all 13-), Survival (11-, Northern climes) |
1 |
Literate (speaks Halsing as Native) |
16 |
+5 OCV with Longbow, +3 OCV with spear |
3 |
Scholar |
4 |
KS: Arcane devices, Blacksmithing, Woodworking, Stoneworking, Thaumaturgy (all 12-) |
5 |
Weaponsmith (muscle-powered weapons, 12-) |
13 |
Magery (17-) |
19 |
+ 13 BOD (only for Spellcasting, -1) |
17 |
75 point Spell multipower. All slots take : Magic skill roll (-1/2), OAF (various gadgets, 1), Concentration (0 DCV, only to turn on, -1/2), extra time (Full phase, -1/2), Gesture (to turn on, -1/4), Incantation (to turn on, -1/4), requires Mana (-1/4) for a total of -3 1/4. |
1u |
Arrowstorm |
55 points |
1u |
Alter Object |
45 points |
1u |
Animate Wood Golem |
74 points |
1u |
Animate Object |
64 points |
1u |
Animate Small Object |
15 points |
1u |
Augment Object |
20 points |
1u |
Bane Blade |
50 points |
1u |
Blindside |
20 points |
1u |
Discover Flaw |
30 points |
1u |
Dissuade Object |
40 points |
1u |
False Limb |
12 points |
1u |
Farseeing |
25 points |
1u |
Luck Charm |
37 points |
1u |
Meld |
40 points |
1u |
Mend |
30 points |
1u |
Seize Him! |
40 points |
1u |
Spell of the True Arrow |
20 points |
1u |
Spell of the Charmed Blade |
20 points |
1u |
Talmage's Effulgent Cloak |
40 points |
1u |
The Chant of Binding |
60 points |
1u |
The Eye of Eagle Archery |
50 points |
119 |
Powers cost |
200 |
Total cost |
100+ |
Disadvantages |
---|---|
15 |
Pysch. Lim. Hates Dymerians (uncommon, total) |
10 |
Pysch. Lim. Bitter and cynical (common, moderate) |
10 |
Reputation (ruthless mercenary) |
15 |
Hunted Dymerian Warguild (8-, more powerful, NCI, limited area) |
50 |
Experience |
Chain mail Hauberk (has had lighten metal cast on it, so weight is negligible)
Great helm
Large shield (+3 DCV)
2 Heavy Spears
Heavy Longbow
Scabbards at left side: two daggers
Heavy woolen under and outergarments
Fur-lined coat
50ft of half inch dimater hemp rope
Loose linen pants & Sandals
Waterskin
Flint & steel, 3 whetstones and an oily rag
3 torches
1 flask of oil
Hearth Ring (Life Support; 25% DR; Regeneration)
Theybar is normally accompanied by a Wood Golem of his own construction that serves as servant and bodyguard. It is carved in the likeness of a Centaur and brightly painted.