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Engulfer

 

This giant amphibian is a menace in many tropical swamps and coastal regions. A huge ungainly hulk, the engulfer's thick hide often becomes overgrown with marine plants which in turn entrap debris so that over time it comes to resemble nothing so much as a mass of waterlogged debris. The engulfer has a huge craggy skull, so much so that it is slow and clumsy when moving. Swimming, or crouched partly out of the water to entrap prey coming to drink, it relies on its camouflage to enable it to get close. Then it will make one great ungainly hop and open its enormous mouth, attempting to swallow prey whole. If not, its myriad tiny razor sharp teeth usually suffice. The engulfer has a long, prehensile tongue, with which it grabs for targets beyond its normal reach. Prey dragged with its maw are rapidly overcome by the release of a noxious secretion that it stores in sacs in its mouth. In extremis, or if very hungry, it can expel this as a noxious blinding cloud to disable an opponent or as a cover for retreat. Engulfers are normally 11/2 to 2 metres in length, but huge specimens twice that size or more have been seen. These are easily big enough to swallow human-sized prey whole.

STR

25

+10

DEX

11

+3

CON

20

+20

BOD

20

+16

INT

1

-9

EGO

3

-14

PRE

18

+8

COM

1

-5

PD

5

ED

4

SPD

2

-1

REC

8

+2

END

40

STUN

46

+10

Total

40

OCV

3 (+4)

DCV

2

ECV

1

POWERS

15

10 points of growth, always on

19

1 1/2d6 HKA, reduced penetration. (2 x 1 1/2d6 HKA with strength)

5

+2" stretching (only for grab, -1)

8

+4 OCV with grab

17

4 d6 NND (defense = self contained breathing or complete enclosure) area affect (cone), unranged, burnout 9- on use of area effect (-1)

5

Extra limb (prehensile tongue)

5

Stealth (12-)

11

Concealment (13-)

2

+2" swimming (4" total)

2

+2" superleap (6" total)

40

50 % Damage Reduction vs normal physical and energy attacks

129

Total powers and skills

169

Total creature cost

50 +

DISADVANTAGES

15

Physical limitation - no fine manipulation

15

Physical limitation - slow and clumsy on land (3" maximum running)

25

Distinctive features - Predator (not concealable, extreme reaction)

10

Hunted 8- (by adventurers and similar foolish folk)

54

Lurking-in-wait bonus

 

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