Fay
The fay race is divided into two branches, the Dverige and the
Liassafar, who are eternally antagonistic to each other. The former
are by natural form short and gnarly, strong of arm and unlovely of
form, for they are generally born with all manner of deformities.
Some have over-muscled arms, others cloven hooves for feet, yet
others enormous noses or ears. They age early and unprettily, for in
their hidden halls they labour day and night, a-building mighty arms
for the prosecution of the war against the Liassafar. The Liassafar
are other than the Dverige, being tall and slim, fair of face and
cat-sure in motion. And this is the cause of the war between them,
since the Liassafar spurn the Dverige, saying that they are made for
servants and their deformities are a punishment for rebellion. The
Dverige in turn say they were once as the Liassafar, their current
forms being the result of a curse laid on their long-fathers in ages
past, and this may be true, for both races show their fay heritage in
their skill in shape-shifting and illusion. Perilous it is to
bargain with a fay, for even if you gain what you seek (and that
unlikely) it will probably to turn out to be other than what you
bargained for.
All of the fay races have an antipathy to ferrous metals. Even
to handle it galls fays and longer contact can burn. Wounds made by
iron are slow to heal and for this reason fays shun iron and steel in
every form, even the Dverige who in their halls beneath the roots of
the hills have followed other ores down into darkness and become the
world's premier smiths. So great is their fame that sometimes men
will walk through the eternal darkness to barter for their wares.
In other ways too, their kinship is proclaimed. Both Dverige
and Liassafar are long-lived and may survive generations of men.
Both are capricious and impetuous in nature, given to chivalry,
violence and prankishness in turn - although there is the legend of
the fay Gremandel, who, reproved by his king for levity, became so
deliberate in all things that he starved to death pondering what he
should have for breakfast. Neither Dverige or Liassafar nor most
of the lesser fays can stand the light of the sun - it blinds and
maddens them, since their senses are keen in darkness and twilight.
But the feature that foremost proclaims their nature is their
unnatural fecundity. Members of the fay races can breed with almost
anything. They do not mate as other creatures do, but by the casting
of transformative magic. Even a single bout of loving is sufficient,
as many a human maid has found to her woe. The offspring of such a
union is a hybrid, showing features of both parents. The offspring
of the Dverige are often more misshapen than their parents, and the
Liassafar also breed many sports. These tend to express the worst in
the Liassafar character, being small, delicate, vindictive and
generally brainless. The subraces are usually short-lived compared
to their parents, but even so they may often long outlive humans.
However, despite their enmity, there is some contact between
Dverige and Liassafar - trade, contest and occasional interest. On
rare instances, they have even fought together in the other great
conflict that rifts the societies of the fays - the battle between
Ciëre and Unciëre (forgetting and remembrance). These are
the two factions of the fays, the first of whom are resigned to the
passage of their realms of the dark millennia, when their sorcery
darkened the sun and who have now turned to other pursuits. The
Unciëre, however have not forgotten and they plague and puzzle
their reluctant brethren and humankind alike. In true form, they are
fays like their kin, though perhaps tending more to the grotesque,
but they cloak themselves in forms of nightmare and on dark nights
ride their horror into the hutments and steadings of men. By far the
greatest portion of woe suffered by men at the hands of fays has been
due to the Unciëre.
Fay society includes the wandering solitaries of the world's
wild places and small bands of fays who roam woods and mountains.
Most however, live in holdings hidden from the eyes of men. Only in
Pesh, the land of shadow, do fays dwell openly. Although lords among
the fays have their own halls, well hidden from prying eyes, all
acknowledge loose fealty to certain powerful self-styled kings or
queens, who govern the various Ciëre and Unciëre courts.
In all cases, the fays of the subraces who are not cast out (see
Beastman) make up the underclass - buffoons, servants, and
occasionally and appallingly, sport for the hunt. The Unciëre
often, and the Ciëre occasionally, will also hunt men. Although
the Dverige generally scorn such pastoral pursuits, they are no less
fierce in avenging a slight (real or imagined).
Due to their mutable nature, no accurate Stat.s for Fays can be
given, but as a basis the following may be used:
LIASSAFAR (PURE RACE)
The pure race are the nobles of the Liassafar. They are tall,
slim and human-like except for their large almond-shaped eyes and
high cheek bones. Their skins are pale, complemented by fine hair so
fair it is often almost white. Their hands and fingers in
particular, are longer than is normal in humans and extremely
nimble
STR
|
10
|
|
DEX
|
18
|
+24
|
CON
|
10
|
|
BOD
|
10
|
|
INT
|
18
|
+8
|
EGO
|
13
|
+6
|
PRE
|
18
|
+8
|
COM
|
21
|
+5
|
PD
|
3
|
+1
|
ED
|
2
|
|
SPD
|
4
|
+12
|
REC
|
4
|
|
END
|
20
|
|
STUN
|
20
|
|
Total
|
|
+64
|
OCV
|
6 (+2)
|
|
DCV
|
6
|
|
ECV
|
3
|
|
|
|
POWERS
|
2
|
Decreased aging (10% of normal rate, -1/2)
|
6
|
PS: current occupation, plus two artistic
skills
|
3
|
FAM: common melee weapons plus one missile
weapon
|
4
|
+2 OCV with chosen weapon
|
4
|
+2" Running (8" total)
|
6
|
Stealth (13-), Oratory (13-)
|
9
|
+ 3 with PER rolls
|
9
|
KS: Magery (16-)
|
30
|
30 points of magic (generally spells of
enchantment, animal magic, illusion or
darkness)
|
13
|
Miscellaneous skills, languages, AK, or minor
powers.
|
86
|
Total powers and skills
|
150
|
Total creature cost
|
|
|
50+
|
DISADVANTAGES
|
10
|
Distinctive features (concealable, is
noticed)
|
20
|
Psych. Lim.: Supercilious and arrogant (common,
total)
|
10
|
Vulnerability: Double damage from Flash
attacks
|
15
|
Phys. Lim.: Affected by Sunlight (-3 to all
rolls, -6 to PER rolls)
|
30
|
Susceptibility: 2d6 from ferrous metal/phase
|
15
|
Lords-of-air-and-darkness-bonus
|
|
LIASSAFAR (LESSER RACE)
The lesser race of the Liassafar are generally servitors and
craftsmen. They range in appearance from similar to the pure race,
with but a single defect (cat's eyes, dark hair, or low comeliness,
for example) to creatures which are quite different. Lesser race
creatures are often smaller and frailer than their cousins, but
confoundingly, others are larger - sometimes even giant size. Common
minor powers are thus 1 or 2 levels of growth or shrinking. Still
other lesser race are human-like - perhaps the issue of a long ago
union between the races, with generally one or two exaggerated
characteristics such as a bulbous red nose or ankle-length beard.
STR
|
10
|
|
DEX
|
17
|
+21
|
CON
|
10
|
|
BOD
|
10
|
|
INT
|
13
|
+6
|
EGO
|
8
|
-2
|
PRE
|
13
|
+3
|
COM
|
10
|
|
PD
|
2
|
|
ED
|
2
|
|
SPD
|
3
|
+3
|
REC
|
4
|
|
END
|
20
|
|
STUN
|
20
|
|
Total
|
|
31
|
OCV
|
6 (+1)
|
|
DCV
|
6
|
|
ECV
|
3
|
|
|
|
POWERS
|
2
|
Decreased aging (10% of normal rate, -1/2)
|
2
|
PS: current occupation
|
3
|
FAM: common melee weapons plus one uncommon or
missile weapon
|
2
|
+1 OCV with chosen weapon
|
4
|
+2" Running (8" total)
|
3
|
Stealth (12-)
|
6
|
+ 2 with PER rolls
|
5
|
KS: Magery (13-)
|
30
|
30 points of magic (generally spells of
enchantment, animal magic, illusion or
darkness)
|
12
|
Miscellaneous skills, languages, AK, or minor
powers
|
77
|
Total powers and skills
|
100
|
Total creature cost
|
|
|
50+
|
DISADVANTAGES
|
10
|
Distinctive features (concealable, is
noticed)
|
10
|
Vulnerability: Double damage from Flash
attacks
|
15
|
Affected by Sunlight (-3 to all rolls, -6 to PER
rolls)
|
20
|
Susceptibility: 1d6 from ferrous metal/turn
|
-5
|
Selling-faery-fruits-to-human-maids bonus
(minus)
|
|
LIASSAFAR (LEAST RACE)
The least race of the Liassafar are similar to their higher
caste cousins but with defects even more exaggerated. Some are quite
monstrous, being born without skin, or with animal's heads or bodies.
These creatures are often exposed at birth. Few of these survive,
those that do often becoming furtive creatures, or baleful haunters
of lonely places. More usually, however they resemble their kin, but
they are almost all in some way caricatures. They may have greatly
elongated limbs or giant heads, be very small or very large (2 or
even more levels of shrinking or growth) or have overwide mouths or
enormous noses. By and large they are not very smart, either. These
creatures are anathema to the aesthetically sensitive high race, who
have been known to thrash them within an inch of their life simply
for the affront their appearance gives.
STR
|
10
|
|
DEX
|
11
|
+3
|
CON
|
10
|
|
BOD
|
10
|
|
INT
|
8
|
-2
|
EGO
|
8
|
-4
|
PRE
|
10
|
|
COM
|
8
|
-1
|
PD
|
2
|
|
ED
|
2
|
|
SPD
|
3
|
+7
|
REC
|
4
|
|
END
|
20
|
|
STUN
|
20
|
|
Total
|
|
+3
|
|
|
|
OCV
|
4
|
|
DCV
|
4
|
|
ECV
|
3
|
|
|
|
POWERS
|
1
|
Decreased aging (30% of normal rate, -1)
|
2
|
PS: current occupation
|
2
|
FAM: common melee weapons
|
4
|
+2" Running (8" total)
|
3
|
Stealth (11-)
|
3
|
Concealment (11-)
|
9
|
+ 3 with PER rolls
|
3
|
KS: Magery (11-)
|
20
|
20 points of magic (generally spells of
enchantment, nature magic or darkness) or 20 points
of minor powers (Growth, Shrinking, Stretching,
Swimming etc) or some combination of the two
|
47
|
Total powers and skills
|
50
|
Total creature cost
|
|
|
50+
|
DISADVANTAGES
|
10
|
Distinctive features (concealable, is
noticed)
|
5
|
Vulnerability: 1 1/2 x damage from Flash
attacks
|
15
|
Affected by Sunlight (-3 to all rolls, -6 to PER
rolls)
|
15
|
Susceptibility: 1d6 from ferrous
metal/minute
|
-47
|
Abused-by-everyone-bonus (minus)
|
|
DVERIGE (PURE RACE)
The pure race are the rulers of the Dverige. They are short
and muscular, and often have deformities that they hide behind bushy
beards, long robes or elaborate hats. They tend not to practice the
graceful airs and courtly talk that are the pride of the Liassafar,
placing esteem instead in honest talk. Indeed, they are honest to
the point of rudeness and like to talk almost beyond human
endurance!
STR
|
15
|
+10
|
DEX
|
14
|
+12
|
CON
|
13
|
+6
|
BOD
|
14
|
+8
|
INT
|
13
|
+3
|
EGO
|
13
|
+6
|
PRE
|
15
|
+5
|
COM
|
8
|
-1
|
PD
|
6
|
+3
|
ED
|
6
|
+3
|
SPD
|
3
|
+6
|
REC
|
6
|
|
END
|
26
|
|
STUN
|
31
|
|
Total
|
|
61
|
OCV
|
5 (+3)
|
|
DCV
|
5
|
|
ECV
|
4
|
|
|
|
POWERS
|
2
|
Decreased aging (10% of normal rate, -1/2)
|
6
|
PS: current occupation, plus two artistic or
craftsman's skills
|
4
|
FAM: common melee weapons, common missile
weapons
|
8
|
+3 OCV with chosen weapon, +1 OCV with secondary
weapon
|
6
|
Concealment (12-), Oratory (12-)
|
9
|
+ 3 with PER rolls
|
15
|
Miscellaneous skills, languages, AK, or minor
powers.
|
9
|
KS: Magery (15-)
|
30
|
30 points of magic (generally spells of
enchantment, artifice, illusion or darkness)
|
89
|
Total powers and skills
|
150
|
Total creature cost
|
|
|
50+
|
DISADVANTAGES
|
10
|
Distinctive features (concealable, is
noticed)
|
20
|
Psych. Lim.: Rude and Touchy
|
20
|
Psych. Lim.: Sensitive about appearance (common,
strong)
|
10
|
Vulnerability: Double damage from Flash
attacks
|
15
|
Phys. Lim.: Affected by Sunlight (-3 to all
rolls, -6 to PER rolls)
|
30
|
Susceptibility: 2d6 from ferrous metal/phase
|
-5
|
Rulers-of-the-underdark-bonus
|
|
DVERIGE (LESSER RACE)
The lesser race of the Dverige is as homely to look upon as its
rulers - and often much less so. They show some of the same features
as the Liassafar lesser races, but tend more towards stocky forms and
rather more unruly body hair.
STR
|
15
|
+10
|
DEX
|
14
|
+12
|
CON
|
12
|
+4
|
BOD
|
10
|
|
INT
|
11
|
+1
|
EGO
|
11
|
+2
|
PRE
|
10
|
|
COM
|
6
|
-2
|
PD
|
5
|
+2
|
ED
|
4
|
+2
|
SPD
|
3
|
+6
|
REC
|
5
|
|
END
|
24
|
|
STUN
|
26
|
|
Total
|
|
37
|
OCV
|
5 (+1)
|
|
DCV
|
5
|
|
ECV
|
4
|
|
|
|
POWERS
|
1
|
Decreased aging (10% of normal rate, -1/2)
|
2
|
PS: current occupation
|
2
|
FAM: common melee weapons
|
2
|
+1 OCV with chosen weapon
|
3
|
Concealment (12-)
|
6
|
+2 with PER rolls
|
12
|
Miscellaneous skills, languages, AK, or minor
powers.
|
5
|
KS: Magery (12-)
|
30
|
30 points of magic (generally spells of
enchantment, artifice, illusion or darkness)
|
63
|
Total powers and skills
|
|
Total creature cost
|
|
|
50+
|
DISADVANTAGES
|
10
|
Distinctive features (concealable, is
noticed)
|
20
|
Psych. Lim.: Sensitive about appearance (common,
strong)
|
10
|
Vulnerability: Double damage from Flash
attacks
|
15
|
Phys. Lim.: Affected by Sunlight (-3 to all
rolls, -6 to PER rolls)
|
15
|
Susceptibility: 1d6 from ferrous metal/phase
|
-20
|
Servants-of-the-underdark bonus (minus)
|
|