Not much is known about Galerus. He refuses to tell anything of his background; where he comes from, his family, or even his religion - although it is obvious that he is either from southern Curium or Northern Saharn. It is obvious, also, that he is on a mission of some sort; though he will not admit to it. The only thing known about Galerus is his recent background. Five years ago he arrived in Karmorvus looking for a place in an adventuring company. Since then he has travelled with several groups, though never staying with one for more then two or three "outings". Every now and then he will disappear for several weeks and then turn up again as if nothing untoward had occurred. His nickname of Iron-heart is partly due to the fact that he never flees from an enemy, and from the fact that he never makes friends with any of his fellow adventurers.
CHA |
VAL |
Cost |
---|---|---|
STR |
15 |
+10 |
DEX |
15 |
+15 |
CON |
15 |
+10 |
BOD |
12 |
+4 |
INT |
10 |
|
EGO |
17 |
+14 |
PRE |
11 |
+1 |
COM |
11 |
|
PD |
4 |
+1 |
ED |
4 |
+1 |
SPD |
4 |
+15 |
REC |
6 |
|
END |
30 |
|
STUN |
28 |
|
Total |
72 |
|
OCV |
5 ± 5 (crossbow, morningstar or battleaxe) |
|
DCV |
5 ± 5 (crossbow, morningstar or battleaxe) |
|
ECV |
6 |
Powers, skills, etc |
|
---|---|
2 |
FAM : Common melee weapons |
2 |
FAM : Crossbow |
15 |
+5 CSL with Crossbow, Morningstar or Battleaxe |
6 |
Languages, Dymerian, literate, native, Saharnian, literate, native |
13 |
Stealth, Climbing, Paramedic (all 12-), Concealment (11-) |
4 |
KS : Magic (12-), KS : Enchantment magic (12-) |
13 |
KS : Magery (16-) |
14 |
Enchanter Spells (50 point Multipower). All powers take : Gestures (to start, -1/4), Incantation (to start, 1/4), full phase (-1/2), Skill roll (-1/2), 3x END cost (-1), Concentration (0 DCV, only to turn on, -1/2) for a total of -3 1/4. |
1 |
(u) Bravery (30 active points) |
1 |
(u) Compulsion of Pure Reason (50 active points) |
1 |
(u) Deceive the Senses (33 active points) |
1 |
(u) Dominate (45 active points) |
1 |
(u) Dream weapon (30 active points) |
1 |
(u) Hypnotic Flames (50 active points) |
1 |
(u) Obfuscate (50 active points) |
1 |
(u) Psionic Nexus (40 active points) |
1 |
(u) Tap skill (59 active points) |
1 |
(u) Stengthen mind: 2d6 BOD Aid, +30 max, continous (+1). (50 active points) |
78 |
Total powers and skills |
150 |
Total character cost |
Normal Equipment |
||
---|---|---|
Hard boots |
Bandages |
Iron rations (3 weeks) |
Gloves |
Whetstone |
Iron scrollcase |
Belt |
Sack |
Waterskin (2 pints) |
Backpack |
Lantern |
Flasks of holy water (4 off) |
Floppy hat |
Flasks of oil (3) |
Rope (50') |
127 Gp, 11 Sp, 19 Cp, 2 small gemstones (~50 Gp each) |
Magical Equipment |
|
---|---|
Plate Harness |
9 PD/ED, doesn't count for encumbrance |
Shield |
Medium shield +3 DCV (total) - made of iron, doesn't count for encumbrance |
Battle axe |
+1 OCV and +1 DCV to user (2d6+1 HKA w. STR) |
Potion of healing |
(6d6 AID to BOD and STUN, only to replace lost points, 3 uses) |
Potion of Dragon Control |
10d6 Mind control, only vs reptiles, 1 use costs END to continue |
+50 |
Disadvantages |
---|---|
15 |
Psychological limit : will not refuse a challenge (common, irrational) |
20 |
Psychological limit : Hunting Tomar the Heretic (common, total) |
15 |
Secret ID : Priest of the Temple of the Sun Triumphant (Proscribed Saharnian-aligned sect) |