Garbuche
An extremely strong, horned loadbeast, the Garbuche is even
stronger and stupider than a Carter. It is also less tractable. A
frightened or enraged Garbuche is a danger to the surrounding
community, so many cities ban them from being used to work inside the
city during daylight hours, or even ban them totally. However, a
Garbuche can pull enormous loads with ease and they will eat things
(thornbushes, stubble, etc) that a Carter would turn its nose up at,
so they are a common sight on the highways of many countries. A
further point in the Garbuche's favour is its broad, almost flat,
back. Often, this is used as a resting place for the rider and it is
not uncommon to see a Garbuche plodding along, its owner asleep on a
straw pallet on its back. The ribs of a Garbuche are splayed out
rather than curling in, and bone spurs project out, their sharp tips
protecting the animal's flanks. Working Garbuches normally have
these spines cut off, but they can be quite formidable on an old wild
Garbuche. In the Khish states, warriors sometimes attach gilded and
painted palanquins to the back of Garbuches and goad them into a rage
with a spiked prods and fireworks. The disadvantage of this is that
although little can withstand the charge of a maddened Garbuche, the
riders have no control over their direction. They rely on the fact
that a charging Garbuche tends not to be diverted by anything, and
the riders hope to be able to bale out in the midst of their enemies.
STR
|
35
|
+10
|
DEX
|
14
|
+12
|
CON
|
25
|
+30
|
BOD
|
25
|
+22
|
INT
|
2
|
-8
|
EGO
|
4
|
-12
|
PRE
|
15
|
+5
|
COM
|
10
|
|
PD
|
14
|
+7
|
ED
|
14
|
+7
|
SPD
|
3
|
+6
|
REC
|
8
|
|
END
|
50
|
|
STUN
|
56
|
|
Total
|
|
79
|
OCV
|
5 ±2
|
|
DCV
|
3 ±2
|
|
ECV
|
1
|
|
|
|
POWERS
|
32
|
20 points of Growth, always on
|
20
|
11/2d6 HKA, reduced penetration, horns and
spines (2 x 11/2d6 with STR)
|
14
|
+7" running (13" total)
|
2
|
+1 with hearing perception
|
4
|
+2 with smell perception
|
6
|
+2 with move by or move through or strike
|
78
|
Total powers and skills
|
157
|
Total creature cost
|
|
|
NOTES
|
-5 KNB, + 2 to others PER rolls
|
|
|
50+
|
DISADVANTAGES
|
15
|
Physical limit. No fine manipulation
|
10
|
Physical limit. Cannot leap
|
15
|
Enraged when seriously injured or stressed
11-/14-
|
67
|
Spiky, dangerous loadbeast bonus
|
|