Halstar in his human form is an enormous man with a bushy red beard and long hair tied back in braids. His most obvious feature is a huge, protruding pot belly, which only looks less than overwhelming because of his tree-trunk arms and legs. His personality is a fair match, being incredibly hearty and noisy. Halstar customarily dresses in fine (if somewhat grease-spotted) clothes, with plenty of jewellery and goes nowhere without his axe. However, he is generous to a fault, always ready to share his wealth and table with others - particularly those he finds worthy - honest, struggling folk and honourable warriors. In his bearish form, he appears even larger, with greyish grizzled fur. But even in this form, he retains traces of his great stomach.
CHA |
VAL |
Cost |
---|---|---|
STR |
30 |
+20 |
DEX |
20 |
+30 |
CON |
21 |
+22 |
BOD |
25 |
+26 |
INT |
5 |
-5 |
EGO |
5 |
-10 |
PRE |
25 |
+15 |
COM |
8 |
-1 |
PD |
14 |
+8 |
ED |
10 |
+5 |
SPD |
4 |
+10 |
REC |
12 |
+4 |
END |
42 |
|
STUN |
46 |
|
Total |
+124 |
OCV 7
DCV 7
ECV 3
Powers and Skills |
|
---|---|
14 |
Growth & Density increase, always on |
32 |
21/2d6 HKA reduced penetration (Bite/claw) |
40 |
50% resistant damage reduction (energy/physical, not vs silver) |
6 |
+10 PRE (only when roaring, only to create fear) |
3 |
+1 to all PER rolls |
5 |
Discriminatory smell |
10 |
Multiform 150 point human (only change at dawn, takes 1 turn) |
10 |
+6 PD / +4 ED armour (not vs silver) |
3 |
Climbing (13-) |
3 |
Concealment (11-) |
126 |
Powers cost |
250 |
Total cost |
100+ |
Disadvantages |
---|---|
15 |
Physical limit : no fine manipulation |
10 |
Psychological limit : Frequently hungry |
10 |
2x BOD from silver |
25 |
Distinctive features (unconcealable, causes extreme reaction) |
20 |
Berserk in combat (8-/11-) |
20 |
Changes into human form at dawn (11-) |
5 |
Limited access to human memories |
5 |
Hunted (Torqual, Priest of the Great Bear, 8-) |
40 |
Hero Bonus |
CHA |
VAL |
Cost |
---|---|---|
STR |
18 |
+16 |
DEX |
17 |
+21 |
CON |
13 |
+6 |
BOD |
13 |
+6 |
INT |
10 |
|
EGO |
10 |
|
PRE |
18 |
+8 |
COM |
10 |
|
PD |
6 |
+2 |
ED |
5 |
+2 |
SPD |
3 |
+3 |
REC |
7 |
|
END |
26 |
|
STUN |
28 |
|
Total |
+64 |
OCV |
6 (±4 with weapons, ±3 with strike block, dodge) |
DCV |
6 (+3 for shield,+3 for ring, ±4 with weapons, ±3 with strike block, dodge) |
ECV |
3 |
Powers and skills |
|
---|---|
2 |
FAM : Common melee weapons |
2 |
FAM : Common Missile weapons |
12 |
4 CSL with Greataxe, Broadsword and Spear |
6 |
2 CSL with Strike, Block and Dodge |
4 |
KS : Eochail customs, Eochail Lands (11-) |
2 |
FAM : Halsing lands (11-) |
3 |
Languages (Halsing, native & Eochail, fluent with accent, literate) |
3 |
Riding (13-) |
5 |
Gambling (12-) |
3 |
Trading (13-) |
3 |
Fastdraw (13-) |
3 |
Tactics (11-) |
20 |
Find weakness (13-) |
3 |
Weaponsmith (11-) |
3 |
FAM : Bribery, Streetwise, Lockpicking (all 8-) |
2 |
Immunity to Alcohol (act 14-) |
5 |
5 points mental defence |
7 |
3 levels to offset DCV penalty for armour |
86 |
Powers cost |
150 |
Total cost |
75+ |
Disadvantages |
---|---|
5 |
Reputation (about ability to shapechange, 8-) |
20 |
Psychological limit : Cannot resist carousing |
20 |
Berserk in combat (8-/11-) |
15 |
Changes into bear form if stressed (11-) |
5 |
Limited access to animal memories |
5 |
Rival (Alderhume of Maedis Fort) |
5 |
Hunted (Torqual, Priest of the Great Bear, 8-) |
Large shield (+3 DCV)
Armour - Plate Harness (8 PD/ED, costs 2 END / turn)
Weapon - Light spears, Great axe & Broadsword
460 Gp in jewellery (gold & lapis wristlets and belt)
Amulet around neck that confers immunity to disease and aging
Ring that confers +3 DCV
Brooch that gives +10 PD/ED force field (6 uses/day each lasts 1 turn)
Greataxe : enchanted to do double knockback