Martia Orlacca was born in a miserable shanty on the edge of Trivandra, his mother a refugee from constant tribal warfare. While she made a bare living any way she could, Martia grew up scavenging and fighting. It was his enormous good fortune to be savage enough to gain to control of a small gang, so that he made enough money to move into the city. There he found employment as first an enforcer for a gang of thieves more skilled than he, and finally as a bounty hunter for hire. Unfortunately, he has recently disposed of a person higher up the social ladder than normal. Now, wanted for murder, he has decided to scrape up a bit of cash and leave Trivandra.
Martia is of average height, stocky, with long black hair (normally worn in a pigtail) and a swarthy complexion. He has a few scars from his early days, but has bulked up on his recent prosperity and could easily pass as a prosperous merchant if need be.
STR |
15 |
+10 |
DEX |
18 |
+24 |
CON |
18 |
+16 |
BOD |
14 |
+8 |
INT |
15 |
+5 |
EGO |
14 |
+8 |
PRE |
10 |
|
COM |
10 |
|
PD |
4 |
+1 |
ED |
4 |
|
SPD |
3 |
+2 |
REC |
7 |
|
END |
30 |
-3 |
STUN |
31 |
|
Total |
+71 |
|
OCV |
6 + 2 (Crossbow) + 1 (axe) |
|
DCV |
6 + 3 (shield) |
|
ECV |
5 |
Powers, skills, etc |
|
---|---|
2 |
FAM : Common melee weapons |
1 |
FAM : Crossbow |
10 |
Tracking (13-), Survival (Mountains, 13-), Trapper (12-) |
12 |
Stealth , Fast draw, Concealment , Shadowing (all 13-) |
13 |
Streetwise, Lockpick, Sleight of hand (all 13-) |
5 |
+2 levels to offset armour penalties |
6 |
+2 OCV with Crossbow, +1 OCV with axe |
49 |
Powers and skills total |
120 |
Character total |
Large Shield
Studded Leather Armour (3 PD/ED breastplate, vambraces, -1 DCV, 0 END)
Battleaxe
2 Daggers
Heavy CrossBow
Quiver
20 Arrows
Dagger (hollow handle)
Boots (hollow heels)
Shovel
5 Iron Spikes
50' Rope
tripwire
Backpack
humble village clothes
5 Torches
Grappling Hook
3 Belt Pouches
237 Gp, 186 Sp, 20 Cp
75+ |
Disadvantages |
---|---|
15 |
Psychological limit : quick temper, prone to rash action (common, strong) |
15 |
Psychological limit : Greedy (common, strong) |
10 |
Hunted : Dymerian Law - more powerful, limited area |
5 |
Reputation : brutal thug (8-) |