Semerdras is a popular minor noble in the retinue of the Duces of Grathredrus, and he does the sort of things that minor nobles do - dancing, composing poetry, attending to minor bureaucratic matters, carrying messages of import and the like. Often he disappears for a few weeks to go hunting on his estates in the north-east. However, he lives a far more exciting life than most people relaise - in his secret identity as "the Red Hood" he challenges evil doers who think they are beyond the reach of the law. He challenges people to duels, steals from wealthy ne'er-do-wells (and distributes the loot to their victims), disrupts their concalves and so on. He works mostly at night, which explains why he sleeps often til noon, and his "hunting trips" are usually excuses for adventuring. Semedras is slim, but muscular, with a pale complexion and grey/green eyes. His dark hair and small mustache are always neatly trimmed. As the Red Hood, he wears a (naturally enough) a red cloak with a hood which covers his whole head except for holes for his eyes.
CHA |
VAL |
Cost |
---|---|---|
STR |
17 |
+14 |
DEX |
18 |
+24 |
CON |
15 |
+10 |
BOD |
14 |
+8 |
INT |
14 |
+4 |
EGO |
14 |
+8 |
PRE |
17 |
+7 |
COM |
16 |
+3 |
PD |
5 |
+2 |
ED |
5 |
+2 |
SPD |
4 |
+12 |
REC |
6 |
|
END |
30 |
|
STUN |
31 |
|
Total |
94 |
|
OCV |
6 ±3 (2 weapons) + 5 (Longsword) |
|
DCV |
|
6 ±3 (2 weapons) +2 (Shield) |
ECV |
|
5 |
Powers, skills, etc |
|
---|---|
4 |
FAM - common melee and missile weapons |
23 |
Stealth, Sleight of Hand, Concealment, Crytography, Security systems, Climbing (all 13-), Shadowing (11-) |
1 |
Literate (speaks Dymerian as Native) |
10 |
+5 OCV with Longsword |
5 |
+2 DCV to offset armour penalties |
9 |
Two-handed combat - +3 CSL when using two weapons |
17 |
Etiquette, Dancing, Heraldry, Disguise, Artist (all 12-), Acrobatics, Horse riding (both 13-) |
5 |
Combat Sense (13-) |
12 |
Superleap (+3", total 6"), swinging (5", requires object to swing on, -1/2), +3" running (9"total) |
11 |
Martial arts multipower - Northern school fencing: 22 point reserve, all slots only with Longsword (OAF, -1) |
1 |
(u) Bind weapon (22) + 7 STR for bind/hold only (-1), -1 DCV |
1 |
(u) Defensive Strike (11) +1 OCV, +3 DCV |
1 |
(u) Disarm (22) + 7 STR for Disarm (-1), -1 DCV |
1 |
(u) Fast Strike (20) +10 STR (only for strike, -1), +1 OCV |
1 |
(u) Passing Strike (22) +5 STR (only for strike), +2 OCV, -2 DCV requires move-by (-1/4) |
1 |
(u) Martial Block (10) +2 OCV, +2 DCV |
1 |
(u) Martial Strike (22) +7 STR (only for strike, -1), +1 OCV, +2 DCV |
1 |
(u) Running Dodge (10) + 4 DCV (requires at least half move) |
104 |
Total powers and skills |
200 |
Total Character cost |
Stilletto in Spring Sheath in sleeve
Longsword
Heavy dagger
Finely made mail shirt hidden under clothes
Magical Equipment |
|
---|---|
Longsword of Speed |
+10 DEX (only to determine SPD and CV when using sword) |
Crossbow |
+3 OCV - requires normal bolts |
Scroll |
Protection from Cold - (50% resistant damage reduction vs cold attacks - one continuous charge lasting 1 hour) |
Potion of Healing |
(Aid 6d6, Restore lost health only, 1 use, triggered by drinking) |
Main Gauche |
+4 DCV (when using only) |
+50 |
Disadvantages |
---|---|
15 |
Psychological limit - True Knight - Honours code of chivalry |
15 |
Psychological limit - Sense of duty to the disadvantaged |
10 |
Psychological limit - Impish Sense of humor (moderate, Irrational) |
15 |
Secret ID (Red Hood) |
15 |
Hunted: Thieves Guild (More powerful, NCI, 8-, punish) |
15 |
Hunted: The Authorities (More powerful, NCI, 8-, punish) |
75 |
Chandelier-swinging bonus. |