Taran and Coll are brothers and they have developed a standard method of fighting - Coll will engage a foe and go on the defensive - then Taran will jump in strike, and then dart away. In combat they always watch each other's backs. Away from the fighting they are inseparable. Having left their tribe in search of fame and fortune (especially the latter) they are apt for anything that promises excitement and plunder.
CHA |
Val |
Cost |
|
STR |
13 |
+6 |
|
DEX |
17 |
+21 |
|
CON |
13 |
+6 |
|
BOD |
12 |
+4 |
|
INT |
8 |
-2 |
|
EGO |
8 |
-4 |
|
PRE |
13 |
+3 |
|
COM |
10 |
||
PD |
5 |
+2 |
|
ED |
5 |
+2 |
|
SPD |
3 |
+3 |
|
REC |
6 |
||
END |
24 |
-1 |
|
STUN |
26 |
||
Total |
+40 |
OCV |
6 ±2 for acrobatics |
DCV |
6 +2 for shield, ±2 for acrobatics |
ECV |
3 |
Powers |
|
---|---|
4 |
FAM with common melee and missile weapons |
10 |
Superleap 8" forwards, 4" upwards |
4 |
+2" running (8" move) |
3 |
Ambidexterity |
10 |
Two-weapon combat multipower, 22 point reserve. Requires swords/axe (OAF) and two weapons (-1/4) |
1 |
+1d6 HKA, autofire (only up to damage of weapons used, -1/2) |
1 |
+1d6 HKA, Damage shield (only up to damage of weapons used, -1/2) |
2 |
Area knowledge (Southern Marches, Na Féile, 11-) |
9 |
Climbing (12-), Stealth (12-), Survival (11-) |
5 |
+2 combat levels in HTH (only if acrobatics roll made) |
5 |
Acrobatics (14-) |
6 |
Armour- iron skin hex tattoo (2PD/ED) |
60 100 |
Powers cost Total cost |
50+ |
Disadvantages |
---|---|
20 |
Loyal to comrades (Common, total) |
20 |
Hunted by other tribesmen (11-) More powerful, NCI, limited area |
10 |
Rivalry - other warriors - and Coll |
Broadsword
Francisca
Light clothes and cloak
Cooking pot, flint and tinder
Gold Torc (45 Gp)
Scale Armour (5 DEF covers arms & shoulders)
Light helm (7 DEF, covers head)
Medium shield (+2 DCV, has the sword-breaker spell cast on it - 3d6 damage shield, inanimate objects only, 1 use, triggered by successful hit)