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MURPHY'S LAWS OF COMBAT

*    Anything you do can get you killed, including doing nothing.
*    Friendly fire - isn't.
*    Tracers work both ways.
*    Five second fuzes usually burn in three seconds.
*    Mines are equal opportunity weapons.
*    Never draw fire; it irritates everyone around you.
*    Incoming fire has the right of way.
*    Never forget that your weapon was made by the lowest bidder.
*    Close only counts in horseshoes and hand grenades.
*    It's not the one with your name on it; it's the addressed "to whom it may concern" that you           should worry about.
*    If the enemy is within range. So are you.
*    The important things are always simple; the simple are always hard.
*    If it's stupid but works, it isn't stupid.
*    There is no perfect Battle Plan.
*    No plan ever survives initial contact.
*    The enemy has a vote.
*     If you can't remember, then the Claymore is pointed towards you.
*    If you are short of everything but the enemy, you are in the combat zone.
*    Never share a foxhole with anyone braver than you are.
*    If your advance is going well, you are going to be ambushed.


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