Special Abilities List |
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Robot: |
Will never fail a leadership test unless the commander wishes the unit to fall back etc. However watery terrain is counted as impassable to the Unit. This includes: rivers, open water, Bogs, marshes and swamps. |
Aquatic |
Aquatic Units have the ability to move over water which would normally be too deep and can move over water which is more than 4cm from a bank. These have two movement values (see rules) |
Sub-Aqua |
These units have the ability to move undetected through water areas. If these units spend their entire movement going through rivers or open water then they may not be shot at by the enemy in their next turn. Sub-Aqua units in these terrain's can not be assaulted unless the player wishes to alloy it (they dive under the water) |
Hovercraft |
These Aquatic Units (see above) may use their water based speed value for passing over Marshes, bogs and swamps as well as the normal allowences. |
Transport (aquatic) |
Aquatic units which have the transport special anility may also ve used to transport vehicles across open water. Any Aquatic transport vehicle may carry vehicles each of which take up two (2) transport points. e.g. A unit with transport (4) could carry 2 vehicles. No tansport vessle may carry super heavies. |
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