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WET ORK FLUFF
Here is all of the descriptions (Fluff) for the Ork Units in WET EPIC! Orks are not all that keen on the water - so much so that they avoid when possible hanging on to the outside of vehicles to hitch lifts. The speed and adrenaline of the experience is not worth the risk to an Ork of falling into the water so strong is their dislike!
 
The Amphibious vehicles:

The WET WAGON:

As we al know - there are no two Ork vehicles which are the same unless they've been nicked. To represent this is Epic GW simply made a profile for an "average" Battle wagon. Seeing as the same would apply to the Ork's amphibious vehicles, I have done similar - creating a single profile to represent an average of the different styles of Wet Wagonz the Ork's have. I have to admit that this is basically War Wagons with the Aquatic special ability but they work well enough!

Unit Speed Range Fire Power Assault Armor Special Points cost
Wet Wagon 25/20 45 1 2 5+ Aquatic  24
 
Seeing as the WET WAGON is an average - there aren't any other Amphibious vehicles for the Orks - Sorry!


 
The "Hover Craft":

The term Hover craft should not really be used in relation to the Ork's version on the Imperial design. They find the idea of floating along on a cushion of air poncy and weak - as we all know they prefer a more direct approach to these things to most! What they have come up with is a totally new type of vessel (new to the 41st Millennium at least - people on earth were using them 39 Millennia before!). These are extremely shallow bottom boats - powered by large rotor blades at the back of the vessel pushing air backwards and thus propelling the vessel forwards. Extremely fast and capable of skimming over water and reeds alike due to their extreme shallow design - they are the perfect substitute for poncy Imperial Hover Craft. However they lack the ability to move over solid land.

N.B. The best thing to describe what they should look like would be a picture - but I don't have one! Err - the design is similar to American swamp boats - big fan - high chair - Small - fast, that sort of thing. Be your own MEK and make them how you feel right!

Hunterz:

These are the smallest of the new class of vessel - Driven only by the maddest of Orks. Room for only one or two Orks on board, extremely fast, well armed, and small they are the speed freaks watery heaven!. With a very simplistic design - thousands of these vehicles can be churned out by just a few MEKs in a matter of months in preparation for a WAAAAGH! They take the job of the Bikes and Buggies of the land - fast moving attack vehicles - driven by Madmen! With the crew sitting on high chairs in the center of the vessel with no protection or cover from either water spray or incoming fire, these are truly vehicles for daring greenskins!

Unit Speed Range Fire Power Assault Armor Special Points cost
Hunterz 0/35 30 2 2 5+ Aquatic Hover craft  16
 
Maulerz:

Larger than the Hunterz - Maulerz carry a better weapons system and heavier armor without sacrificing much of the speed benefited by the smaller Hunterz. With the crew all nicely inside the vehicle away from the water this style of vessel is preferred by most of the not-so-mad Orks around. However, still lacking the ability to move over land as well as water - they do not match up to the Imperial Hornet or even Wasp Hover craft some would say when it comes to multi-terrain combat.

 
Unit
Speed
Range
Fire Power
Assault
Armor
Special
Points cost
Mauler
0/25
45
2
2
6+
Aquatic Hover craft
 22

ORK BOATS:
As with all of the units in the Ork army - there are no two boats the same. However, Imperial Observers have noticed a number of consistent styles emerging in the green tides. Whether it be by pure chance or a sign of the Orks actually sticking to a design plan (could it happen?) no-one knows, but on the high seas more than anywhere else, the Orks appear to be organized! The Imperium is putting it down to the Ork's fear for water - that the orks are attempting to copy the Imperium as they appear to the Orks to have no fear. Six main types of boat have been recorded to Date; light patrol craft (rippaz), Light Landing craft (landaz), Heavy landing craft ('Evy landaz), Medium Attack boats (bangaz), the monstrous heavy siege boats (Deff Bargez), and finally the anti- aircraft vessels (Spitterz). N.B. The names in brackets are the names believed to be commonly used by the orks to identify their vessels.

Landaz: (name courtesy of Jpatten)
The Ork landa is, like all ork craft, crude but functional. Normally built out of the left overs from the construction of the rest of the fleet - they are even more of a ramshackle mess than the rest of the fleet - barely staying afloat - but its enough to deliver the Orks to their destination without them going in the water so its god enough! The design of the Ork Landa was copied from the Imperial design of landing craft but of course there are differences. The Ork Landa has got higher sides to it to prevent hardly any water from entering the cargo section. Obviously they have different armament - for the orks its a case of whatever the Mek makes sound the best weapon at the time! Crude but functional - the landa is capable of delivering 10 troops (or one vehicle - see rules) to the shore, blasting away at the shores as it approaches with its light weaponry.
 
 

Unit
Speed
Range
Fire power
Assault
Armour
Special
Points cost
Landa
0/30
30
1
2
5+
aquatic transport (2)
 12
 

'Evy landaz: (an obvious progression from Jpatten's name!)
These are truly massive machines, built in typical ork style. Capable of carrying a total of 20 troops or even 2 battlewagonz and 5 extra troops - they encompass a number of variants. Some are built simply as larger variations on the landa - an open topped cargo area with a cabin at the back for the driver and weapons mounts along the sides like buttresses on a fort. However - some are built fully enclosed. This is the preferred design for most orks as it means they don't have to worry about getting wet and can concentrate on the head butting contests. Although preferred - these inevitably are larger machines, as the orks are not willing to sacrifice the carrying capacity, and so are easier targets.
 

Unit
Speed
Range
Fire power
Assault
Armour
Special
Points cost
'Evy Landa
0/20
45
2
2
6+
aquatic transport (5)
 40
 

Rippaz: (name courtesy of BAZ)
Rippaz are tiny - single man (Ork) boats. Fast and maneuverable but totally enclosed - these vehicles are preferred by Orks looking for respect but who are not prepared to risk getting wet in the process (i.e. won't use a hunter). Armed with only a remotely operated pair of twin linked bolters - they swarm over the enemy in clouds of water spraying madness rather than try to take them out on their own. Unfortunately for the driver, it is very hard to get in and out of the vehicle in a hurry - and so he often only has the chance to flail an arm out of the window in hth before he gets it chopped off - with his head normally following.
 

Unit
Speed
Range
Fire power
Assault
Armour
Special
Points cost
Rippa
0/35
30
1
1
4+
aquatic 
9
 

Bangaz: (name courtesy of COBRA |6|)
These are the standard vessels of an ork fleet. making up the battle wagons of the sea - they are good all-round vessels. With a good range and high firepower they are quite capable of taking on all comers in a ranged conflict and with an assault value of two they can hold their own close up as well. They are large in size, with the weapon mounts often being exaggerated by the MEK designer to make it look even scarier. capable of taking on most vessels in an Imperial fleet - the Medium attack boats of the Ork fleet were not a good sign when they appeared on the horizon of Chameleon V.
 
 

Unit
Speed
Range
Fire power
Assault
Armour
Special
Points cost
Banga
0/30
45
3
2
5+
aquatic 
32
 

Deff Bargez: (Name courtesy of Jpatten)
The Deff Barges are the Leviathans of the Ork fleet. truelly massive in size - and with typical orky angineering they do not look as though they should float - let alone operate on combat with the effectiveness which has been reported by those who have survived seeing them in action. Normally armed with various long-ranged racks of rockets, artillery, or even Massive morters - it has often been asked how the ramshackle devices stay afloat when they fire such is the apparent instability of them. With thick armour they can withstand most average fire which can be put against them and still survive AND still put down a withering hail of fire themselves.
 
 

Unit
Speed
Range
Fire power
Assault
Armour
Special
Points cost
Deff Barge
0/20
50
Barrage
2
6+
aquatic artillery
35
 

Spitterz: (name courtesy of MEGA 43)
Spitterz form the aircraft defence in most fleets. Often mounted with what the Imperium beliece to be dual twin linked autocannon, they can send up masses of fire on incomming flyers. In true orky style they are LOUD, but terribly unreliable and in-accurate (much like spitting at incomming targets!). It is reported from observers that most firing blasts have to be stopped due to over heating mechanisms and ammo-jams. It is well known by the Imperium that if the Ork's managed to increase the reliability these vessels could become a terrifying thought for the Imperial navy - probably capable of out-firing any anti aircraft unit the Imperium could offer. But until that day, they still cause a threat - but nothing to worry about (much!)
 
 

Unit
Speed
Range
Fire power
Assault
Armour
Special
Points cost
Spitter
0/30
30
2
1
5+
  aquatic   Flak
21


 

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