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The Arcanist

The Arcanist is the name for all who specialize in a certain type of arcane style. There are ten arcane styles. Seven of them are a type of magic, but Life-Shaping, Psionics and Science aren't. I'll give a brief description of each type:
THE GOOD STYLES
-Winddancing
    Winddancers can perform magical rituals by dancing. These rituals bestow the recipients with special power. The power of Winddancing is supplied by the God of Air (In my world, that's Archios).
-Preserving
    Preservers gather their power by draining the surroundings a little bit. The environment will not be damaged in any way. They cast a spell by shaping this power. The power of Preserving is supplied by the goddess of nature (Paline).
-Life-Shaping
    Every creature has a life force. Life-Shapers have learnt to tap energy from their life force to create new life. Combined with organic materials they can create new specimen. The power of Life-Shaping is supplied by the god of water (Zurlin or Ceptar)
-Psionics
    With the return of Ceptar, a new style became available. Psionics. How it works is explained in The Psionicist Handbook, Skills & Powers and the Dark Sun Campaign Setting, so I think there's no need to put it here...
THE NEUTRAL STYLES
-Science
    Science is the magic of the mechanism. Scientist know a lot about mechanical devices and they can create complex things themselves. Without the magic from the maintainer of laws (Volion), the Scientist would be unable to create anything.
-Channeling
    Channelers are able to cast spells by draining power from the Sun and shaping this power into something useful. This power is harder to shape, but more powerful than the power coming from the environment. Channeling is supplied by the goddess of the Sun (Ellea)
-Wild Magic
    Wild Mages gather their power from anything. Plants, Rock, Animals, Air, Water, Fire all these things contain some magical power. No magic is so intense (and unreliable)as Wild Magic. This combined power is too strong for a mortal to shape, but those who dare can exect the unexpected. Wild Magic is made possible by the God of Chaos (Zarbald or Tzeribald)
THE EVIL STYLES
-Necromancy
    Necromancers gather their powers from another dimension called "The Black". They use this this power for various things, including draining the living and animating the dead. This power is supplied by the god of earth (Krundar).
-Defiling
    This is similar to preserving, but the surroundings are drained entirely, leaving nothing but gray ashes. This power is supplied by (Karinal).
-Burn-Rite
    A truly evil style where the Ritualist gathers his power by burning living creatures. This style is extremely powerful, as the living soul contains a lot of energy that can easily be manipulated.

    All Arcanists advance as Wizards, have 1d4 hit points, save as Wizards and have a Wizard Thac0 improvement unless stated otherwise.
 

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