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The Assassin

When a Thief becomes 5th level, has a minimum of 13 dexterity, 10 intelligence and 10 charisma {and has found a Death Emblem (detailed later...)}, he may become an Assassin.
 
 
Level: Experience: Hit Points: Thac0: Wpn. Prof: Non-Wpn. Prof: Abilities:
1 0 +1 0 3 4 (basic)
2 10000 +1d4 -1 3 4 -
3 20000 +1d4 -2 3 4 Create Poison
4 35000 +1d4 -2 4 5 -
5 65000 +1d4 -3 4 5 -
6 130000 +1d4 -4 4 5 -
and so on... +130K/ level +1d3/ level (-4,-5,-6)etc. +1/ 4 levels +1/ 4 levels -

Basic Abilities:
-20 points/ level to increase Move Silently, Hide in Shadows, Detect Noise and Pick Pockets ONLY!
-Backstab(Rules can be found in PHB):
 
Level: Multiplier:
1-3 x 4
4-6 x 5
7-9 x 6
10-12 x 7
13+ x 8

-Snipe Shot:
 The Snipe Shot is a sort of "Missile Backstab" (pretty predictable, eh?) which can be performed when there's plenty of time to aim and the target is fully visible (no cover etc.). Snipe Shots cannot be performed with slings or hurled weapons. The attack bonus and damage multiplier depend on the level of the Assassin...
 
Level: Multiplier: Attack Bonus:
1-3 x 1,5 +2
4-6 x 2 +3
7-9 x 2,5 +3
10-12 x 3 +3
13+ x 4 +4

As you may have noticed, the Snipe Shot is not as effective as the Backstab. I could give some foolish reason for it, but it's mainly to prevent abuse of the system.

-Create Poison
 This ability is TOTALLY left to the DM. Fact is that the Assassin can create poison, but what type and the creation process are all dependent on DM's opinion.

-{The Death Emblem:
 If you want to become an Assassin, you'll need extensive training. The Assassin guild is the only place where you could learn the art of assassination as the Assassins themselves don't teach their way of life to any stranger.
 How do I become a member of an Assassin Guild? Very simple, and yet very difficult. To become member, all you need is The Death Emblem. The only ones who possess such a thing are ,yep , The Assassins. So the point is; if you want to become an Assassin, you'll either have to rob an Assassin (VERY difficult) or kill an Assassin. This prevents the Guild from getting all sorts of losers membering it, and getting lazy Assassins (you're not going to relax when you realize that your Emblem could be stolen or you could be killed at any time.}
 
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