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The Scout:

All you need to become a scout is 9 strength and 9 dexterity.
 
 
Level: Experience: Hit Points: Thac0: Wpn. Prof: Non-Wpn. Prof: Abilities:
1 0 1d8 20 3 3 Basic(see below)
2 1750 2d8 20 3 3 -
3 3500 3d8 19 3 4 +3 movement
4 7000 4d8 18 4 4 -
5 14000 5d8 18 4 4 Keen Sight
and so on... and so on... +1d8/ level (17,16,16,15etc) +1/ 4 levels +1/ 3 levels -

Scouts save as Rogues and they initially receive 3d4 x 10 gp. They may use any weapon (light weapons are recommended) and use any armor up to studded leather.

Basic Abilities:
-Move Silently and Hide in Shadows (as Ranger in PHB)
-Free Tracking Proficiency
-Detect Noise (15% + 5%/ level)
-Climb Walls (50% + 5%/ level)

Keen sight:
-After extensive training and adventuring experience, scouts get skilled in looking from distance, and their view improves because of this. Scouts with Keen Sight see twice as sharp and twice as far, compared to their worse-sighted counterparts.

Promo-Classes:
Ranger
Sniper
Spy
Ninja

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