Revised
Male Powered Armor
Stats
Format by Cyclone, info gathered
and modified from
The Robotech Role-Playing Game
and the Robotech Technical Files.
Height: 15.5m (5.85ft.)
Weapon Systems:
1) PB-10 Shoulder Mounted Particle Beam Cannon:
Primary Purpose: Assault.
Range: 4000 feet.
Mega-Damage: 1D4x10 M.D. per shot.
Rate of Fire: Same as listed in the RPG
book.
Payload: Effectivly unlimited.
2) IC-H Heavy Impact Cannon:
Primary Purpose: Assault.
Range: 4000 feet.
Mega-Damage: 4D6 M.D. per shot.
Rate of Fire: Single shot only.
Payload: 40 rounds.
3) PL-3HH Pistol:
Primary Purpose: Anti-personnel.
Range: 2000 feet.
Mega-Damage: 3D6 M.D.
Rate of Fire: Can fire a short, long,
or full melee burst.
Payload: 500 rounds.
COMBAT BONUSES FOR ZENTRAEDI POWERED ARMOR TRAINING:
BASIC ZENTRAEDI POWERED ARMOR COMBAT
TRAINING
(All Zentraedi Powered Armor pilots can pilot
all types of Zentraaedi Powered Armor at the basic level)
Basic training for non-pilot military personnel.
Add one additional action/attack at levels three,
nine, and fifteen.
+1 to strike.
+1 to parry
+1 to dodge in Battloid mode, +2 in Gardian,
+4 in Jet mode.
+1 to roll with a punch or fall with an impact,
reducing damage by half.
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 1D6 M.D. plus a 50% chance
of knocking an opponent down, causing him to loose initiative and one
attack that melee round.
ADVANCED ZENTRAEDI POWERED ARMOR COMBAT TRAINING
Advanced training for military pilots and mecha
specialists.
1 attacks per melee (plus those of the pilot).
Add one additional action/attack at levels three,
six, eleven, and fifteen.
+1 to strike
+1 to dodge
+3 to roll with a punch or fall with an impact,
reducing damage by half.
Critical strike same as pilot's hand-to-hand.
Body block/tackle/ram - 1D6 M.D. plus a 50% chance
of knocking an opponent down, causing him to loose initiative and one attack
that melee round.
DAMAGE:
Restrained Punch: 2D6 M.D.
Full Strength Punch: 3D6 M.D.
"Booster" Punch: 6D6 M.D. (counts as two attacks)
Tear or Pry with Hands: 2D6 M.D.
Kick: 3D6 M.D.
Leap Kick: 5D6 M.D.
Body Flip/Throw: 2D4 M.D.
Body Block/Tackle: 2D6 M.D.
Stomp: 2D6 M.D. (only effective against small
objects)