Note: This section needs to be worked on a little bit, so check this out again soon.
These are some of the laws and rules of everything that exists within Entria. These give detailed information on everything within the story, as well as other miscellaneous things.
- Entria is a connection between all worlds. Some worlds have no knowledge about Entria whatsoever, and some do. Either way, no portal to Entria can be simply accessed. Either one must open up on its own for certain reasons, or a very rare gem called a Portal Stone must be used in conjuntion with a large amount of power. All Portal Stones are concealed to anybody without knowledge of Entria.
- Each person is born with their own elemental color, which cannot be genetically changed. This does not normally affect appearance; only the limitations of their abilities on certain elements. The color chosen is completely random, although certain factors do apply. For example, a person with an Orange or Purple color could be the child of parents with the colors Red and Green, even though Red is the most common. However, a person with a White color could never be the child of them. (There is an exact system, but it's weird and I don't feel like putting it up.)
- The color Red symbolizes agressiveness and offense. Most magical abilities are based on fire and heat.
- The color Blue symbolizes passiveness and neutrality. Magic is based on storms and water.
- The color Yellow symbolizes sociality and taking extreme risks. Magic cast is based on channeling the power of something nearby and turning it into usable power. The form of the power can be either electrical or a laser.
- The color Orange is not associated with any specific personality. One possiblility can't be determined over another. Powers of this color are limited, but the ones that do exist are based on altering the sharpness of ones skills (such as increasing the power of a weapon or being able to run faster). However, these people can learn several different basic types of abilities belonging to other colors.
- The color Green represents a tranquil land and sqirituality. Magic is based on controlling the nearby objects of nature.
- The color Purple represents the desire to own a land or to control others. Magic is somewhat the opposite of Green... instead of using natural objects, Purple magic controls manmade objects and manipulates them.
- The color Light Blue represents being whimsical and calm, and sometimes forgetful. Magic is based on freezing and crystals, but can be nullified instantaneously if the temperature is too hot.
- The color Pink represents concern for others. Magic is based on shielding and counteroffensive moves.
- The color Brown represents humor and a quick mind. Magic is based on moving large portions of ground or causing rockslides. However, a person with this Entria color. must be devoted to this in order to use it, since there is no "basic" Brown magic.
- The color Grey is based on strategy and a very strong mind. Magic is based on mind reading and psychic powers.
- The color White is based on purity and a powerful spirit. Magic is based on unique versions of other spells.
- The color Black cannot be inherited. It used to only exist in the form of a shrine. Somebody long ago found a way to manipulate that shrine and make a special device capable of piercing someone's heart, overriding their elemental color and turning it into Black. Magic is based on unique versions of other spells, just like White Magic, yet its properties are completely the opposite of White. The two types of powers clashing with each other can wipe out anything between their paths.
- The color Silver is based on general luckiness and cheerfulness. It is also slightly less common than other types of colors. Magic is based on numerous things, but most of it has to do with the sky or wind.
- The color Gold is nothing except a rumor... people say there is a shrine to it somewhere, but nobody has found it yet...
- If somebody dies, their soul will vanish, but so will their powers and experiences...
- There must be an opposite to each thing that is made. However, these opposites are contained within Entria and permanently sealed.
- Time generally passes the same way within multiple worlds. Days and months can vary, though.