Akashic
Brotherhood: Martial Artists of the Mind
Eagle's
Graceful descent
(AKA:
how to miss the ground)
forces
3, spirit 2
In most Tradition's opinions, more specifically,
in the younger members of the Western-based ones, the Akashic Brotherhood
has a very quirky appearance; one part Kung Fu (David Carradine younger
days), two parts anime, and the remainder filled with a variety of mystical
insights gleaned from meditative trances, impressive physiques gained from
decades of hard training and practices, and tranquil expressions, signs
of superior wisdom. Or so one thinks, until when the gates to the shrine
are closed, and the last visitors have departed. It is then, and only then,
that the odd Master will be found laughing his heart's content, having
tripped over a tree's root, for the first time in over a hundred years
(hey, if you don't think it's funny, try to clear a full month without
tripping over something... Multiply that (assuming it's possible) by 1,200.
Like I may have said earlier, with age comes wisdom, but also a distorted
sense of humor). This rote allows a fallen master (or, most commonly, an
Adept), to limit his experience as an airborne object, and return his inner
seat of consciousness to a full and upright position. By contemplating
on the nature of the descent, it's measure against one's Self, the potential
outcomes, and the safest measure by which one can safely negotiate oneself
out of the situation, the Brother summons forth the winds blowing through
the Umbra, using them to gently lower him to the ground. May the powers
that be protect the person who uses this rote during a fight with a raging
Tornado-spirit, going all out in the Umbra.
Game
system:
Example: Bob the Akashic Wonderboy falls off of
his penthouse's balcony, and drops sixty feet to the parking lot below.
Sensing a fatality coming, Bob works his mojo. Rolling his luckiest three
dice, he is rewarded with a whole whopping one success, including a willpower
point. Translation of damage to "prevented damage" is worked out to be:
Seven levels (sixty ft. drop) + Two Levels of "prevented"=five. Ouch. Sucks
to to be Bob, don't it? With luck, maybe his car has a sunroof, because
sixty feet is a long time to think. Well, not really, but it does help
game continuity to offer one -last- roll.
Hint: vulgar, unless you're in a small East Asian
village. Period. This is not the kind of thing you do when falling off
the World Trade Center. Buy a parachute, you cheap shemp, or stick to ground
level..
Be warned, young cement taste-tester; this is
not as fun as it sounds. Sometimes, wind spirits -like- watching you plummet.
Befriending Updraft Jagglings is a very wise notion, Decelleration Trauma
Boy.
Impromptu
Weaponry
(AKA:
Kicking Someone's Ass with a Butter Knife)
Mind
1, Entropy 1, Matter 1, correspondence 1, Forces 1
Finding himself surrounded by the twisted servants
of his nemesis, Kwan Lo also found himself in surroundings conducive to
his inner Self; his hardware store's backroom. Never one to shun hard work,
a good fight, or the chance to lay down the Way to a blockheaded stranger
itching for a scuffle, Kwan Lo spent the next fifteen minutes in a pitched
battle, using his inner sense of calm, near-supernatural intuition, and
keen observation skills in combination with his martial prowess in the
art of Do (and five other fields of specialized close-quarter combat) to
express the rage of his inner self on the twisted bodies of the mighty
Wu Jen Kang Lo (assumed by many to be his one-time Mentor, but seldom spoken
about by any), turning the surrounding room into a veritable arsenal of
deadly weapons, ranging from the obvious nail gun, all the way to the nigh-esoteric
arc welder's glove. Standing amidst the carnage, his rage fully depleted,
Kwan Lo took his battle to the Wu Jen, and mercifully terminated his life,
allowing him a full hour to give his dying words of wisdom; "I never saw
a drywall hammer do -that- before."
Game system:
Form
of the Dragon
(AKA:
Wow, I'm a Flamethrower!)
Forces
4, Life 4, Spirit 2, Matter 2, Mind 2, Prime 2
Of all of the names still echoing in the halls of the greatest dojos on Earth, the name Kwai Lun still brings a smile to the lips of it's greatest teachers. His memory still stands as a mark of pride in the once-violent, now-subtle war on the Construct of Hsiang-Yu, wherein one of the Akashic's greatest minds lay trapped inside a ten foot sphere, about to be launched into the Deep Umbra, as punishment for failing to be forthcoming when the call went out for the citizens' weaponry. Knowing his only fate was that of a dire end, and keeping hope alive his works would not be in vain, Kwan Lun called forth his Avatar, the ancient Dragon Kla'atu (of the family Verada, stratum Nektu [or Necktie. The debate rages still]), and used his body to channel the potent Chi of his inner Self, battling the Order of Reason's machine-men, his body a pillar of golden flame, claws of purest jade, scales deflecting cannonballs as if only moths, and worst of all, his screech leveling walls and armored foes. When the dust cleared, all that remained standing was a bloody, scalded, and permanently mute Kwan Lun. The few foes who remained stayed on the move for the better part of a week, only ceasing to bring in reinforcements and supplies, retaking the Node at Hsiang-Yu. The Akashic Brotherhood kept their distance, worried less about the Node (known by many to be a site of demons on soul harvest runs), but more concerned about losing one of their own members. His triumphant return was cut short when an drone/assassin crept into the monastery (no Mind could be detected, as it was only a husk, programmed by the Iterators) and slew the great and valiant warrior in his bed. When the body was found dismembered, and the head missing, the war took a darker turn; this time, there will be no prisoners. Period.
:Game
system:
This is one of the few officially qualified "last
chance" or "Do or Die" rotes taught to members of the Brotherhood, upon
reaching the fourth degree of both Forces and Life. Each success costs
both a permanent point of Willpower, *and* a point of Avatar (showing a
weakening of the Avatar in the battle that ensues), making damned unpopular
with adepts with a grudge, but more common amongst Brothers with a death
wish or Dark Fate/high Destiny. The transformation takes two rounds, with
the first spent on contacting the Avatar, the second on the physical end
of the ordeal. Once the third round begins, the effect goes into action:
+3 to physicals, fireproofing, aggravated claw/bite damage, wings (flight:
30 yds. per round), and one additional attack, per success. Additionally,
the voice goes straight to the supersonic, allowing a constant one damage
per round in a fifteen foot range, crumbling stone alls after three rounds,
glass after one, and people immediately. This also -absolutely- depletes
the mage of -all- Quintessence, and inflicts terrible wounds, tied inseparably
to the damage inflicted. Yes, this usually means deafness, blindness, and
paralysis of the limbs, rendering the mage a permanently disabled person,
but it *does* render one's foes either scared out of their minds, or a
little more wary of pissing off wise old men, carrying a walking stick,
calling people "Grasshopper". Be warned: you asked for it.