Book Of Nasty

Page 3

Akashic Brotherhood: Martial Artists of the Mind
Eagle's Graceful descent
(AKA: how to miss the ground)
forces 3, spirit 2
In most Tradition's opinions, more specifically, in the younger members of the Western-based ones, the Akashic Brotherhood has a very quirky appearance; one part Kung Fu (David Carradine younger days), two parts anime, and the remainder filled with a variety of mystical insights gleaned from meditative trances, impressive physiques gained from decades of hard training and practices, and tranquil expressions, signs of superior wisdom. Or so one thinks, until when the gates to the shrine are closed, and the last visitors have departed. It is then, and only then, that the odd Master will be found laughing his heart's content, having tripped over a tree's root, for the first time in over a hundred years (hey, if you don't think it's funny, try to clear a full month without tripping over something... Multiply that (assuming it's possible) by 1,200. Like I may have said earlier, with age comes wisdom, but also a distorted sense of humor). This rote allows a fallen master (or, most commonly, an Adept), to limit his experience as an airborne object, and return his inner seat of consciousness to a full and upright position. By contemplating on the nature of the descent, it's measure against one's Self, the potential outcomes, and the safest measure by which one can safely negotiate oneself out of the situation, the Brother summons forth the winds blowing through the Umbra, using them to gently lower him to the ground. May the powers that be protect the person who uses this rote during a fight with a raging Tornado-spirit, going all out in the Umbra.
Game system:

After making a basic assessment of his rather dire situation, and peeking into the Umbra, the Akashic may then begin the speedy process of figuring out if he would like to see the Other Side today, or perhaps wait a while longer. Having decided to stay on this side of the spirit world, the Brother (or Sister) then harnesses the Umbra's natural (OK, -super- -natural) winds, and then infuses them into his local area, atypically, his center of mass, or if he's feeling particularly unwholesome, his opponent's center of mass, so that they together might bond in the spiritual oneness of the concrete below. Difficulty is determined by local weather spirits in the Umbra, and are as difficult to predict as the next sunny day in Seattle.
Successes are then treated as normal damage (i.e.: three successes=eight levels of damage. This is to be treated as "Health Levels Prevented", and compared against the chart for comparable falling damage.

Example: Bob the Akashic Wonderboy falls off of his penthouse's balcony, and drops sixty feet to the parking lot below. Sensing a fatality coming, Bob works his mojo. Rolling his luckiest three dice, he is rewarded with a whole whopping one success, including a willpower point. Translation of damage to "prevented damage" is worked out to be: Seven levels (sixty ft. drop) + Two Levels of "prevented"=five. Ouch. Sucks to to be Bob, don't it? With luck, maybe his car has a sunroof, because sixty feet is a long time to think. Well, not really, but it does help game continuity to offer one -last- roll.
Hint: vulgar, unless you're in a small East Asian village. Period. This is not the kind of thing you do when falling off the World Trade Center. Buy a parachute, you cheap shemp, or stick to ground level..
Be warned, young cement taste-tester; this is not as fun as it sounds. Sometimes, wind spirits -like- watching you plummet. Befriending Updraft Jagglings is a very wise notion, Decelleration Trauma Boy.
 
 

Impromptu Weaponry
(AKA: Kicking Someone's Ass with a Butter Knife)
Mind 1, Entropy 1, Matter 1, correspondence 1, Forces 1
Finding himself surrounded by the twisted servants of his nemesis, Kwan Lo also found himself in surroundings conducive to his inner Self; his hardware store's backroom. Never one to shun hard work, a good fight, or the chance to lay down the Way to a blockheaded stranger itching for a scuffle, Kwan Lo spent the next fifteen minutes in a pitched battle, using his inner sense of calm, near-supernatural intuition, and keen observation skills in combination with his martial prowess in the art of Do (and five other fields of specialized close-quarter combat) to express the rage of his inner self on the twisted bodies of the mighty Wu Jen Kang Lo (assumed by many to be his one-time Mentor, but seldom spoken about by any), turning the surrounding room into a veritable arsenal of deadly weapons, ranging from the obvious nail gun, all the way to the nigh-esoteric arc welder's glove. Standing amidst the carnage, his rage fully depleted, Kwan Lo took his battle to the Wu Jen, and mercifully terminated his life, allowing him a full hour to give his dying words of wisdom; "I never saw a drywall hammer do -that- before."

Game system:

By using the first ranks of Matter, Correspondence, Forces, and Entropy, one melee or missile weapon (of dubious nature) is revealed,  per success. The sphere's primary focus for the rote are: edges, points, composition, weight, lethality, and maximum range. (if one sphere is missing, consider a failure [not a botch] to result in finding a perfect object, like a two-by-four.. connected to a wall] If you ain't got all the parts, don't try this at home, kids.) The first rank of Mind is used in it's Multitasking format, allowing multiple actions (also, one per success, so divide successes rolled between number of actions, objects and duration). The difficulty for this ornate (if dubiously Akashic in nature) rote is defined less by it's spheres, but rather by it's  caster's surroundings. A hardware store, for instance, is a mere 5, while a desolate corn field is a full 9 (how many knives get dropped in a corn field?  Hint: not bloody many) Use discretion: If your opponent has the ability to Ricochet, you have just given them an advantage seldom missed by a smart combatant ("Wow, thanks for this great skillet." *WHACK!*).
PS: ask your Storyteller about what the diff./dam. is on a bicycle, a waffle iron, and a can of paint. Hint: get creative, Storytellers. This is your time to impress them with Lore: Hardware Stores..

Form of the Dragon
(AKA: Wow, I'm a Flamethrower!)
Forces 4, Life 4, Spirit 2, Matter 2, Mind 2, Prime 2

  Of all of the names still echoing in the halls of the greatest dojos on Earth, the name Kwai Lun still brings a smile to the lips of it's greatest teachers. His memory still stands as a mark of pride in the once-violent, now-subtle war on the Construct of Hsiang-Yu, wherein one of the Akashic's greatest minds lay trapped inside a ten foot sphere, about to be launched into the Deep Umbra, as punishment for failing to be forthcoming when the call went out for the citizens' weaponry. Knowing his only fate was that of a dire end, and keeping hope alive his works would not be in vain, Kwan Lun called forth his Avatar, the ancient Dragon Kla'atu (of the family Verada, stratum Nektu [or Necktie. The debate rages still]), and used his body to channel the potent Chi of his inner Self, battling the Order of Reason's machine-men, his body a pillar of golden flame, claws of purest jade, scales deflecting cannonballs as if only moths, and worst of all, his screech leveling walls and armored foes. When the dust cleared, all that remained standing was a bloody, scalded, and permanently mute Kwan Lun. The few foes who remained stayed on the move for the better part of a week, only ceasing to bring in reinforcements and supplies, retaking the Node at Hsiang-Yu. The Akashic Brotherhood kept their distance, worried less about the Node (known by many to be a site of demons on soul harvest runs), but more concerned about losing one of their own members. His triumphant return was cut short when an drone/assassin crept into the monastery (no Mind could be detected, as it was only a husk, programmed by the Iterators) and slew the great and valiant warrior in his bed. When the body was found dismembered, and the head missing, the war took a darker turn; this time, there will be no prisoners. Period.

:Game system:
This is one of the few officially qualified "last chance" or "Do or Die" rotes taught to members of the Brotherhood, upon reaching the fourth degree of both Forces and Life. Each success costs both a permanent point of Willpower, *and* a point of Avatar (showing a weakening of the Avatar in the battle that ensues), making damned unpopular with adepts with a grudge, but more common amongst Brothers with a death wish or Dark Fate/high Destiny. The transformation takes two rounds, with the first spent on contacting the Avatar, the second on the physical end of the ordeal. Once the third round begins, the effect goes into action: +3 to physicals, fireproofing, aggravated claw/bite damage, wings (flight: 30 yds. per round), and one additional attack, per success. Additionally, the voice goes straight to the supersonic, allowing a constant one damage per round in a fifteen foot range, crumbling stone alls after three rounds, glass after one, and people immediately. This also -absolutely- depletes the mage of -all- Quintessence, and inflicts terrible wounds, tied inseparably to the damage inflicted. Yes, this usually means deafness, blindness, and paralysis of the limbs, rendering the mage a permanently disabled person, but it *does* render one's foes either scared out of their minds, or a little more wary of pissing off wise old men, carrying a walking stick, calling people "Grasshopper". Be warned: you asked for it.

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