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Abilities

All info for the following Abilities are taken from the D&D rule book and are copyrighted by their respected owners. I am just using them as a base to start your characters. If you wish to presue the D&D game you can visit your local comic shop or Wizards on-line

Each character has a set of their own abilities, below is a summary of what the abilities are and which class and race uses them.

0-1 Level Wizards: Both the Elven and Human wizards use the same type of spells. These spells are detect magic, light, read magic, magic missile, and sleep.

0-1 Level Fighters: Both human and Dwarven fighters have one defence and two attack. Humans usually start with the bow and greatsword. Where as the Dwarves start out with the bow and war axe.

0-1 Level Clerics: The human cleric and the Dwarven cleric both use the following magic spells: detect magic, light, read magic, bless, cure light wounds, protect from evil. Their weapons are the crossbow, mace (human), and warhammer (dwarf).

0-1 Level Rouge: Rouges have 2 attack and 3 defense. Their weapons of choice are simple weapons such as the crossbow and the rapier, they can also use the bow and quarterstaff.

More comming soon...