The Illusionaries
AMORPHOUS
Ropes= A; Turnbuckle= A; Deathjump= A; Ring= A; Disqualification= 5; Agility= -4; Power= +2; Cage= 5
DIPLOPIA
Ropes= A; Turnbuckle= A; Deathjump= B; Ring= B; Disqualification= 5; Agility= 0; Power= -2; Cage= 2
level 1 offense / level 1 defense
1. double hammerlock-1 / 1. AMORPHOUS-2
2. eye gouge-1 / 2. AMORPHOUS-2
3. standing arm stretcher-1 / 3. dazed-1
4. leg cradler-1 / 4. hurt-2
5. flying body scissors-2 / 5. AMORPHOUS-1
6. into the turnbuckle / 6. AMORPHOUS-2
level 2 offense / level 2 defense
1. leg lace-1 / 1. AMORPHOUS-1
2. fist to the face-1 / 2. AMORPHOUS-2
3. fisherman's suplex-2 (ch B) / 3. dazed-1
4. ankle lock choke-2 / 4. AMORPHOUS-2
5. flailing lariat-2 / 5. hurt-2
6. substance abuse-3 / 6. AMORPHOUS-1
level 3 offense / level 3 defense
1. flying ax kick-2 / 1. hurt-2
2. out of the ring (c) / 2. down-3 (lv)
3. spinning kick-3 / 3. hurt-2 (tag)
4. HUMAN PRETZEL (0) / 4. down-3 (tag)
5. SHAPESHIFTER (0) / 5. PIN 5 (4)
6. OPTICAL ELUSION (+3) tag / 6. hurt-2
level 1 offense / level 1 defense
1. snap mare-1 / 1. dazed-1
2. reverse chin lock-2 / 2. hurt-2
3. cothesline-2 / 3. DIPLOPIA-2
4. body slam-4 (ch C) / 4. DIPLOPIA-2
5. pump handle slam-3 / 5. hurt-2
6. "spinning top" suplex-3 / 6. dazed-1
level 2 offense / level 2 defense
1. fist to the face-2 / 1. hurt-2
2. head into turnbuckle-2 / 2. down-3 (tag)
3. back body drop-2 / 3. hurt-2
4. reverse atomic drop-3 (ch E) / 4. DIPLOPIA-2
5. bulldog-3 / 5. hurt-2 (tag)
6. full nelson suplex-3 / 6. dazed-1
level 3 offense / level 3 defense
1. forearm smash-2 / 1. hurt-2
2. out of the ring (c) / 2. PIN 5 (3)
3. deathjump (c) / 3. hurt-2 (tag)
4. neckbreaker-3 / 4. hurt-2 (tag)
5. tiger bomb-3 / 5. down-3 (tag)(lv)
6. HALLUCINATOR (+2) or (+1) / 6. hurt-2
Background Info:
From far and wide, here are The Illusionaries. The Illusionaries are a mysterious tag team that have entered into the wrestling scene from parts unknown in the universe. They are very well skilled in the psychological part of the game, and have racked up a large number of wins on these skills alone. Both members are elusive characters with unorthodox styles who opponents often find hard to grasp. Because of their unique abilities, fans often cheer them, though they are well known as rulebreakers. In my fed, I used them to team up with Mesmer (who never was a face in my fed) to form a stable I call the MindSweepers.
No one knows where Amorphous comes from, but his almost disgustingly wide range of flexibility makes this athlete extremely popular, though he is a rulebreaker. He can escape almost any hold because of his flexibility, and his opponents often become frustrated with the slithery gumby-man. However, he lacks the basic arsenal of offensive moves that most wrestlers face and often has trouble wearing down his opponents to the point which he can defeat them. His offensive style is an unorthodox submission style because he can often bend his opponent's joints into positions that the joints weren't meant for. His substance abuse is a surfboard submission hold, while his HUMAN PRETZEL and SHAPESHIFTER are both unorthodox submission moves that employ his flexibility skills. The OPTICAL ELUSION is more of a setup than a tag finisher. By using his looseness to hypnotize his opponent, he enables his partner, Diplopia to use his HALLUCINATOR finisher. The psychological distraction makes the move more effective.
Like his partner, Amorphous, no one knows where Diplopia came from. His name is the scientific term for "double vision," and his opponents can attest to seeing just that when they get into the ring with him. Diplopia is a psychological wrestler who is able to use his guile to fool opponents into looking the wrong way. He often makes his attacks from behind, blindsiding his baffled foe. His HALLUCINATOR is sort of a mix between a Michinoku driver and the SnowPlow, where he spins his opponent around upside-down before leaping up into the air and driving his opponent's head into the mat. However, he often relies on the abilities of his partner, Amorphous, to make it more effective. When Amorphous is not around, the finisher only has a +1 rating as opposed to the +2 when Amorphous is present.
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