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Crystal Realms- Slaves and Slavers

First, let's start with a forum definition of slave. Slave- A person being of property by another person, either by being collared, or by loss of a Slave Match. A slave must have in his or her profile the name of the master and the length of the time that they are owned, whether that be for life, or a matter of a few days. Slaves cannot own slaves of their own or fight in SMs to gain slaves. Simply put, slaves do not own property. They are their masters/mistresses property. This mostly applies to those who are slaves for life.


Collaring a Slave~

When collaring a slave, steps must be taken. BOTH muns MUST agree on the terms of collaring and the position that the slave it to partake. The Slave mun must be of legal age for the SM to be valid. A statement must be sent to the MoS (Minister of Slavery) with the collaring logged and a letter from both muns agreeing on the consent of the slavery. We would like this to be two separate letters to insure the truth of the agreement. A slave for life and a free collar that are pleasure slaves or house slaves are dropped to the status of 1d20 and cannot gain dice higher than 1d20. Exceptions to this rule are Gladiators and slaves that serve as Body Guards {see below}. Short termslaves are dropped down to 1d and their dice are to be equal to sides by right of their currentexp's.


Matches~

Matches are to be followed as any spar or match. The name of both opponents and the final score and terms are to be sent with the log to MoS for validation. Before the slavery can officically begin, the loser has the right to a RM (Release Match), either fighting him or herself, or having a proxy stand in and fight for them. This log must also be sent to the MoS. An RM may be fought every two weeks, but loss of an RM can make for an extended slavery period. Terms are to be set for the win/loss and agreed to. A loss in a SM ends with a person being a slave for a determined amount of time. The time is to be preset in the terms of the match. A slave of a term no longer than life suffers no losses, and only needs to state who the owner is, and for how long the servitude shall be. The winner of a SM will receive 30x the difference of the final scores in exp's (e.g. final scores of 50-30=20x30=600exp's). The loser will receive 5 exp's.

Release Match~

An RM may be fought every two weeks, but loss of an RM can make for an extended slavery period. The winner of the RM receives 25 x the difference of the final scores in exp's (e.g. final scores of 50-25=25x25=625exp's). The loser will receive 5 exp's. If the RM is won (slave or person who fought for the slave), the slave goes free. If the RM is won by the slave owner or master, the slave does not go free



Masters~

The owner or winner of the SM is the Master. This person has the right to control and act any way he/she feels with the slave. Slaves that are collared must be over the age of 13 in character. Remember, this is all by mun consent, so it is up to the muns to say when the line has been crossed. The master has the right to sell any slave that is owned or is in life servitude. Short term slaves are not to be sold. Also, a slave of less than life cannot be killed by the master unless it is taken to a DM ((See Death Matches for workings)).


Rooms~

Slaves can be taken anywhere in public rooms and actions are to be complied with the AOL TOS rules. Punishment of any severity Must be delt with in PR. As with any other activity you wouldn't do in front of your mother IRL are to be taken into private rooms, and to be continued there.


Renting a Slave~

Renting a slave does not make the person who is renting the owner of a slave. The person renting cannot inflict punishment upon a slave, but must report the slave's disobedience to the master and then the master must handle the situation as he/she feels fit. A short-term slave may not be rented out unless the mun of the slave consents to it.


Selling a Slave~

Life slaves and free collars can be sold to any other slaver or free person. A letter of the agreement (including: The slave's name, the current owner, amount to be sold for, and to whom) must be sent to the MoS. Money from the transaction will be set in the guild's statement that is sent to the MoF at the end of the month.


Gladiator Matches (GM)~

GM's are an AAC original concept in which the loser of a SM may be held by the winner (upon their consent) as a "gladiator" in which the winner may force the gladiator to fight a fixed DM between the owner of another gladiator. However, both gladiators' dice must be within 5 sides of the others. The losing gladiator MUST delete, as with any normal DM. Gladiators keep the dice equal to their experience and their race {see dice secotion for details on dice}. This is to be kept to free collars and life slaves. Slaves won in a SM that is less than life term can do this only with mun consent. Temproary slaves loose no loss in dice and keep their current CR dice rateing. Money won by these matches belongs to the master and can be shared with the gladiator as the master sees fit. Experiences earned by the winning gladiator and their owner are 25x the margin of victory. GP's earned for both are 20x the margin of victory. After 5 fights, the terms of the original SM are no longer applicable and the gladiator is set free if the slave wishes to be freed. The slave must state that he is a gladiator and how many fights he/she has fought in his/her profile.


Body Guards

This is a slave that serves as a protector to his or her master. The slave keeps the dice equal to his level and experience awarded for his or her race. This allows the slave to partake in protecting his or her master in AAs {see AA section} or standing in as a proxy in such matches where proxies are allowed. A body guard must state who it is that he or she protects in his or her profile. The names must be speciific if it is more than one person. eg. The slave cannot have Body guard to the whole Slave house or certain family.


***All missives concerning Slaves and Slavers should be sent to IuneDeNoir, and please enter the purpose of the missive in the subject line so it will not be wrongly discarded***


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