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Thomas Mallory's Alchemy Shop

ELEMENTAL BLADES

NOTE: The elemental blades are extremely powerful, I recommend that they be used only in high level powered campaigns or by equally powerful NPCs. Do please use them sparingly. I was going through a phase in the very early days of gaming and Game Mastering. Back when it seemed all the Rift Supplements were having a power creep. I haven't had the heart to scrap these yet. Not after all the work to make them.

ARGO’S BLADE
*I.Q.: 14
*Establishes a telepathic link within 6 months
*INDESTRUCTIBLE!
*Blue Blade (Never Dulls)
*Inflicts 1D4x10 M.D.
*Aberrant alignment, only those of evil alignment can use the sword or suffer 1D8 S.D. or 3D6 M.D.
*Adds a +4 to all saving throws
*True Strike (no dodge/parry for opponent) +2 parry
*Create Replica once a day with only half the spells of the original sword. Cast spells 4x daily. No replicating. Has a 100 M.D.C. and inflicts 3D6 M.D. and is +2 to strike.
*Elemental Powers include: Little Ice Monster, Hurricane, Fog of Fear, Circle of Rain, Sheet of Ice, Walk the Waves, Calm Waters and Shards of Ice. All considered 6th Level.
*SOUL DRINKER!
Minimum of 4 souls a day.

BLADE OF THE OWL
*I.Q.: 14
*Establishes a telepathic link within 6 months
*INDESTRUCTIBLE!
*Gray Blade (Never Dulls)
*Inflicts 2D4x10 M.D.
*Taoist alignment, only those of selfish alignment can use the sword or suffer 1D8 S.D. or 3D6 M.D.
*Adds a +4 to all saving throws
*True Strike (no dodge/parry for opponent) +2 parry
*Create Replica once a day with only half the spells or the original sword. Cast spells 4x daily. No replicating. Has a 100 M.D.C. and inflicts 4D6 M.D. and is +2 to strike.
*Magic Abilities: See Wards, Wisps of Confusion, Eyes of Thoth, Tongues, See Aura, See Invisible, Eyes of the Wolf, and Sense Evil. All considered 6th Level.

DOOM BLADE
*I.Q.: 14
*Establishes a telepathic link within 6 months
*INDESTRUCTIBLE!
*Crimson Blade (Never Dulls)
*Inflicts 1D6x100 M.D.
*Aberrant alignment, only those of selfish alignment can use the sword or suffer 2D8 S.D. or 6D6 M.D.
*Adds a +4 to all saving throws
*True Strike (no dodge/parry for opponent) +2 parry
*Create Replica once a day with only half the spells of the original sword. Cast spells 4x daily. No replicating. Has a 100 M.D.C. and inflicts 2D4x10 M.D. and is +2 to strike.
*Magic Abilities: Time Warp Age, Death Trance, Paralysis: Lesser, Agony, Animate and Control Dead, Life Drain, Sickness and Commune with Spirit. All considered 6th Level.
*SOUL DRINKER! Minimum of 10 souls a day.

ETHER BLADE
*I.Q.: 14
*Establishes a telepathic link within 6 months
*INDESTRUCTIBLE!
*Yellow Blade (Never Dulls)
*Taoist alignment, only those of selfish alignment can use the sword or suffer 1D8 S.D. or 3D6 M.D.
*Adds a +4 to all saving throws
*True Strike (no dodge/parry for opponent) +2 parry
*Create Replica once a day with only half the spells of the original sword.  No replicating.  Has a 100 M.D.C. and inflicts 4D6 M.D. and is +2 to strike.
*Psionic Abilities include: All Sensitive and Physical, Bio-Manipulation, Electrokinesis, Hydrokinesis, Pyrokinesis and Mind Block Auto.  All considered 6th Level.  I.S.P.: 290

GENESIS BLADE
*I.Q.: 14
*Establishes a telepathic link within 6 months
*INDESTRUCTIBLE!
*White Blade (Never Dulls)
*Inflicts 4D4x10 M.D.
*Principled alignment, only those of good alignment can use the sword or suffer 1D8 S.D.  or 3D6 M.D.
*Adds a +4 to all saving throws
*True Strike (no dodge/parry for opponent) +2 parry
*Create Replica once a day with only half the spells of the original sword.  Cast spells 4x daily. No replicating.  Has a 100 M.D.C. and inflicts 4D6 M.D. and is +2 to strike.
*Magic Abilities: Heal Wounds 2D6; 6x daily, Remove Curse 56% 4x daily, Turn 4D6 dead; 4x daily, Negate Poisons/Toxins, Sense Evil, Cure Minor Disorders and Cure Illness 4x daily.  All considered 6th Level proficiency.

GIA'S BLADE
*I.Q.: 14
*Establishes a telepathic link within 6 months
*INDESTRUCTIBLE!
*Gray Blade (Never Dulls)
*Inflicts 1D4x10 M.D.C.
*Principled alignment, only those of good alignment can use the sword or suffer 1D8 S.D. or 3D6 M.D.
*Adds a +4 to all saving throws
*True Strike (no dodge/parry for opponent) +2 parry
*Create Replica once a day with only half the spells of the original sword.  Cast spells 4x daily.  No replicating.  Has a 100 M.D.C. and inflicts 3D6 M.D. and is +2 to strike.
*Elemental Powers include: Travel through Wall, Dust Storm, Animate Plants, Quick Sand, Chasm, Earth Rumble, Little Mud Mound and Stone to Flesh.  All considered 6th Level.

PHOENIX BLADE
*I.Q.: 14
*Establishes a telepathic link within 6 months
*INDESTRUCTIBLE!
*Red Blade (Never Dulls)
*Inflicts 1D4x10 M.D.C.
*Aberrant alignment, only those of good alignment can use the sword or suffer 1D8 S.D. or 3D6 M.D.
*Adds a +4 to all saving throws
*True Strike (no dodge/parry for opponent) +2 parry
*Create Replica once a day with only half the spells of the original sword.  Cast spells 4x daily.  No replicating.  Has a 100 M.D.C. and inflicts 3D6 M.D. and is +2 to strike.
*Elemental Powers include: Dancing Fires, Flame Friend, Fire Ball, Create Heat, Blinding Flash, Fiery Touch, Impervious to Fire and Resist Cold.  All considered 6th Level.
*SOUL DRINKER! Minimum of 4 souls per day.

QUANTUM BLADE
*I.Q.: 14
*Establishes a telepathic link within 6 months
*INDESTRUCTIBLE!
*Gray Blade (Never Dulls)
*Inflicts 4D6 M.D.
*Taoist alignment, only those of selfish alignment can use the sword or suffer 1D8 S.D.  or 3D6 M.D.*Taoist alignment, only those of selfish alignment can use the sword or suffer 1D8 S.D. or 3D6 M.D.
*Adds a +4 to all saving throws
*True Strike (no dodge/parry for opponent) +2 parry
*Create Replica once a day with only half the spells of the original sword.  No replicating.  Has a 100 M.D.C. and inflicts 4D6 M.D. and is +2 to strike.
*Psionic Abilities include: All Sensitive and Physical, Bio-Manipulation, Electrokinesis, Hydrokinesis, Pyrokinesis and Mind Block Auto.  All considered 6th Level.  I.S.P.: 290
*True Strike (no dodge/parry for opponent) +2 parry
*Create Replica once a day with only half the spells of the original sword.  Cast spells 4x daily.  No replicating.  Has a 100 M.D.C. and inflicts 2D6 M.D. and is +2 to strike.
*Magic Abilities: Warp Time and Space, Time Maelstorm, D-Phase, T-Dep, S-Dep, See Dimensional Anomaly, Time Warp Age, Time Warp Slow.  All considered 8th Level.

WIND BLADE
*I.Q.: 14
*Establishes a telepathic link within 6 months
*INDESTRUCTIBLE!
*White Blade (Never Dulls)
*Inflicts 1D4x10 M.D.C.
*Principled alignment, only those of good alignment can use the sword or suffer 1D8 S.D. or 3D6 M.D.
*Adds a +4 to all saving throws
*True Strike (no dodge/parry for opponent) +2 parry
*Create Replica once a day with only half the spells of the original sword.  Cast spells 4x daily.  No replicating.  Has a 100 M.D.C. and inflicts 3D6 M.D. and is +2 to strike.
*Elemental Powers include: Vacuum, Mist of Death, Phantom, Circle of Rain, Ball Lightening, Cloud of Slumber, Invisibility and Create Air. All considered 6th Level.

GREATEST RUNE WEAPONS

BONE CRUNCHER MACE
*I.Q.: 10
*Communicates through telepathy
*INDESTRUCTIBLE!
*Inflicts 6D6 M.D.C.
*Establishes a telepathic link within 6 months
*+1 to all saving throws
*Taoist, only those of selfish alignment may use the mace or take 1D8 S.D.C. or 3D6 M.D.C. if a mega-damage creature.

DEMON BOW  (RUNE WEAPON)
I.Q.: 16
*Communicates telepathically
*Indestructible!
*Inflicts 2D6x10 M.D. Fire Bolts
*+10 to strike
*Establishes a telepathic link after six months
*+1 to all saving throws
*Miscreant Alignment; those not of evil or anarchist alignment will suffer 1D8 S.D.C. or 3D6 M.D.C. if a Mega-Damage creature.

DRAGON'S FANG SWORD (GREATEST RUNE WEAPON)
I.Q.: 18
*Communicate by Telepathy
*Indestructible
*Inflicts 1D6x10 M.D.
*Diabolic Alignment; those not of evil alignment will suffer 1D8 S.D.C. or 3D6 M.D.C. if a Mega-Damage creature.
*Dragon Heads:  Fire 1D6x10 M.D. 1000foot range
  Force 2D4x10 M.D. 100foot range
  Lightning 1D6x10 M.D. 2000foot range
*Curses: Able to inflict the following curses 3x a day; Luck Curse, Minor Curse, Phobia, Compulsion and Remove 54% all equal to a tenth level spell strength.
*Soul Drinker! Minimum of four souls per day.

GOLDEN DISCUS
*I.Q.: 10
*Communicates through telepathy
*INDESTRUCTIBLE!
*Inflicts 4D6 M.D.C. and magically returns.
*Establishes a Telepathic link within 6 months
*+1 to all saving throws
*Principled, only those of good alignment can use the Discus.  Those not of good alignment will take 1D8 S.D.C. or 3D6 M.D.C. if a mega-damage creature.

RED CROSS' SWORD (Greatest Rune Weapon)
I.Q.:  20
M.A.: 26
*Communicates by Telepathy
*Indestructible
*Inflicts 1D6x10 M.D.C.
*Establishes a Telepathic Link to owner within six months of constant contact.
*+1 to all saving throws.
*Anarchist alignment; those that the sword refuses to let hold or use it abilities will suffer 1D4x10 S.D.C. or M.D.C. damage is a Mega-Damage Creature.
*Free Will Consciousness
*Soul Drinker! Minimum of four souls per day.
*Spell Casting: Is able to cast the following spells 3x per day - Call Lightning, Mystic Portal, Negate Magic, Summon and Control Animals, Metamorphosis: Superior, and Dispel Magic Barriers all equal to a tenth level proficiency.
NOTE: This weapon is cursed! Once a telepathic link has been made with new owner, the sword will always teleport back to its owner within 24 hours.  The sword will also cause the wielder to have a dislike towards their former companions and a craving for blood.

RUNE FLIAL (GREATEST RUNE WEAPON)
I.Q. 18
*Communicates through Telepathy
*Indestructible
*Dark Gray
*Inflicts 4D6 M.D.C.
*Links to owner within six months
*+1 to all saving throws
*Unprincipled Alignment, those of Anarchist or evil alignment will take 1D8 S.D.C. or 3D6 M.D.C. if a mega-damage creature.
*Speed Doubler:  doubles owner's natural speed. +2 to initiative and adds one extra attack per melee.
*Dimensional Traveling/Warping:  Teleport lesser, Teleport greater, Mystic Portal, Time Hole, and Sanctum.  Each can be cast two times per day.  All spells equal to a 10th level spell.
*Animated and Fly:  200ft from owner.  Three attacks per melee, +4 to strike and parry, +2 to initiative.  Cannot cast spells when animated.

UNDEAD SLAYER SWORD (GREATER RUNE WEAPON)
I.Q.: 20
*Communicates through telepathy
*INDESTRUCTIBLE!
*Inflicts 6D6 M.D., x2 to Supernatural and x3 to the Undead and Supernatural Intelligences.
*Establishes a telepathic link within 6 months
*+1 to all saving throws
*Principled Alignment, only those of good alignment may use the sword or take 1D4x10 S.D.C. or M.D.C. if a mega-damage creature.
*Unaffected by Vampire Psionics, Slow Kill Bites and other Vampiric Powers.

VADER'S AXE  (Greater Rune Weapon)
I.Q.:  25
*Communicates by Telepathy
*Indestructible
*Inflicts 1D4x10 M.D.C.
*Establishes a Telepathic Link to owner within six months of constant contact.
*+1 to all saving throws.
*Scrupulous Alignment, those not of a strict good alignment will suffer 1D8 S.D.C. or 3D6 M.D.C. if a Mega-Damage Creature.*Spell Magic includes: Sense Evil, Breathe with out Air, Armor of Ithan, Sense Magic, Impervious to Fire and Globe of Daylight.  All are equal to a sixth level spell strength.  P.P.E.: 70
*Null Aura; the axe does not radiate as magic, nor can magic/psionics detect it as magic.  Appears as a normal battle axe.

SCEPTER OF THE ELEMENTS: LIGHT BRINGER GREATER RUNE WEAPONS

AIR SCEPTER
I.Q.: 14
*Communicates telepathically
*Indestructible!
*Inflicts 1D4x10 M.D., double to Supernatural Creatures
*Establishes a telepathic link after six months
*+1 to all saving throws
*Principled Alignment; only those not of good alignment will suffer 1D8 S.D.C. or 3D6 M.D.C. if a Mega-Damage creature.
*Elemental Magic: P.P.E.: 100, Able to cast the following spells: Miasma, Ball Lightning, Whirlwind, Electrical Field, Mist of Death, and Vacuum all equal to a sixth level spell strength.

EARTH SCEPTER
I.Q. 14
*Communicates telepathically
*Indestructible!
*Inflicts 1D4x10 M.D, double to Supernatural Creatures
*Establishes a telepathic link after six months
*+1 to all saving throws
*Principled Alignment; only those not of good alignment will suffer 1D8 S.D.C. or 3D6 M.D.C. if a Mega-Damage creature.
*Elemental Magic: P.P.E.: 100, Able to cast the following spells: Dust Storm, Hopping Stones, Earth Rumble, Animate Object, Quicksand, and Chasm all equal to a sixth level spell strength.

FIRE SCEPTER
I.Q. 14
*Communicates telepathically
*Indestructible!
*Inflicts 1D4x10 M.D., double to Supernatural Creatures
*Establishes a telepathic link after six months
*+1 to all saving throws
*Principled Alignment; only those not of good alignment will suffer 1D8 S.D.C. or 3D6 M.D.C. if a Mega-Damage creature.
*Elemental Magic: P.P.E.: 100, Able to cast the following spells: Blinding Flash, Fiery Touch, Circle of Cold, Mini-Fireballs, Blue Flame, and Fire Whip all equal to a sixth level spell strength.

WATER SCEPTER
I.Q.: 14
*Communicates telepathically
*Indestructible!
*Inflicts 1D4x10 M.D., double to Supernatural Creatures
*Establishes a telepathic link after six months
*+1 to all saving throws
*Principled Alignment; only those not of good alignment will suffer 1D8 S.D.C. or 3D6 M.D.C. if a Mega-Damage creature.
*Elemental Magic: P.P.E.: 100, Able to cast the following spells: Cloud of Steam, Fog of Fear, Sheet of Ice, Shards of Ice, Ten foot Ball of Ice, and Hurricane all equal to a sixth level spell strength.