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Blaak

Small-Size Undead
Hit Dice: 3d12 (18 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 40 ft.
AC: 17 (+2 Dex, +4 natural, +1 size)
Attacks: Claw +4 melee
Damage: Claw 1d3 and strength drain
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Strength Drain, Create Spawn
Special Qualities: Undead
Saves: Fort +0, Ref +3, Will +3
Abilities: Str 10, Dex 14, Con -, Int 11, Wis 13, Cha 12
Skills: Climb +5, Hide +12, Listen +10, Move Silently +16, Search +7, Spot +8
Feats: Blind-Fight, Improved Initiative
Climate/Terrian: Any land and underground
Organization: Solitary, gang (2-5), or pack (6-11)
Challenge Rating: 3
Treasure: None
Alignment: Any Evil
Advancement: 4-6 HD (Small-size)

Blaaks are created from small humanoids and childern slain by Wights. Like their larger counterparts, they are also found lurking in barrow-mounds, catacombs and other dark places of death. It isn't unusual to find both Wights and Blaaks in the same places. A blaak's appearance is the same as those of wights only with darkened skin.

Combat:

Blaaks attack by raking their victims with claw like nails.

Strength Drain (Su): Living creatures hit by a blaak's claw attack loose a point of Strength. A Fortitude save to negate this loss has a DC of 12.

Create Spawn (Su): Any small humanoid slain by a blaak becomes a blaak in 1d4 rounds. medium and large humanoids become wights. Spawn are under the command of the blaak that created them and remain enslaved until its death. They do not possess any of the abilities they had in life. Note: Any small humanoid that a wight slays becomes a blaak.

Undead: Immune to mind-influencing effects, poisons, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damge.

Skills: Blaaks recieve a +8 racial bonus to Move Silently checks.

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