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Crystallo Mage O.C.C.

Early in Oracle's history, the Gelfs quickly learned how to master magic and manipulate the crystals that grew on their homeworld. Through their studies, a Crystallo Mage will learn to master and channel their magic through one of four different types of gem stones or crystals. The four crystals through which the Crystallo Mage learns to channel their magic are: rubies, diamonds, emeralds, and fluorite. A Crystallo Mage is able to cast any spell she is taught through the crystal without penalty. Like the Atlantean Stone Master out of Rifts Atlantis, a Crystallo Mage can also use other gem stones and crystals to cast magic or spell she may not know with the same effects and results. Without a crystal to channel their magic through, the Mage casts her spells with only half the duration, range and effects. The Crystallo Mage also suffers damage from spells not channeled through a crystal. To make it even worse, when a Crystallo Mage is not casting their magic on the planet Oracle or along a nexus or ley line, the P.P.E. cost of the spell is doubled. Because of this, not many Gelfs have bothered to explore beyond the boundaries of Oracle to other dimensions or planets.

Alignment: Any
Attribute Requirements: I.Q. 12, and a high M.E. is also suggested but not mandatory.
O.C.C. Abilities and Bonuses:

1. Crystallo Gem: Upon becoming a Crystallo Mage, the player must choose one crystal she will learn to focus their magic through. Each crystal offers the mage different abilities they can do without the cost or use of P.P.E.

Ruby - A Crystal Mage's focus of control is over fire and provides the following abilities:

*Invulnerable to Fire and Heat, even magical fires do no damage.
*Ignite Fire; same as the spell only with a range of 50 feet plus an additional 10 feet per level of experience.
*Extinguish Fire; same as the spell also with a 50 feet range plus and additional 10 feet per level of experience.
*Sense Fire within a 100 feet radius.
*Transform into a flame being: adds 50 M.D.C. +5 M.D.C. per level of experience to the Mage.
*Fire Elemental Spells: A Crystallo Mage is able to learn any fire elemental spell without having to learn them from a fire elemental. Also too, all spells pertaining to fire can be cast without the ruby with no ill effects or penalties towards casting.

Diamond - With the diamond, a Crystallo Mage's focus of control is over ice and cold providing the following abilities:

*Invulnerable to Cold and Ice based attacks. Fire and energy attacks do only half damage.
*Control Temperature: A Crystallo Mage with this ability can either drop the temperature in an area to ten degrees below zero or raise it as high as 200 degrees. Range: 20 feet
*Sense Water within 1,000 feet radius plus 100 feet per level.
*Plus 10 P.S. and becomes supernatural strength.
*Transform into an ice/crystal being: adds 150 M.D.C. plus 10 M.D.C. per level experience.
*Water Elemental Spells: A Crystallo Mage is able to learn any water elemental spell without having to learn them from a water elemental. Also too, like the fire elemental spells, all spells pertaining to water, ice or cold can be cast without the diamond with no ill effects or penalties towards casting.

Emerald - A Crystallo Mage's focus of control with the emerald is over electricity providing the following abilities:

*Invulnerable to Electricity. Cold and Fire based attacks do only half damage.
*Sense electricity within a 250 feet radius.
*Telemechanics: same as the psionic ability.
*Fly 200mph plus 20 mph per level of experience.
*Transform into and energy being: adds 100 M.D.C. plus 15 M.D.C. per level of experience.
*Magic Bonuses: +50 P.P.E., +2 to spell strength, +2 save versus psionics, and +1 to save versus magic.

Fluorite - Not so much as magic, but the Crystallo Mage has also learned to master her abilities over psionics with the following effects:

*Considered a Master Psionic, needs only a 10 or higher to save.
*Magic and Psionic Bonuses: +3 to save versus magic, +30 P.P.E. and +1D4x10 I.S.P.
*Gains the following Psionic Abilities: Alter Aura, See Aura, Telekinesis: Super, Mind Block Auto-Defense, Bio-Manipulation
*Telekinetic Force Field: Like the psionic ability, only the Mage is able to cast it around herself and not others. Begins with 50 M.D.C. plus an additional 25 M.D.C. per level of experience.
Note: A Crystallo Mage must have one of the above crystals described in order to cast their magic or they will suffer 1D6 S.D.C. (M.D.C.) damage each time they cast a spell without the crystal. Without the crystal, spells are also at half their duration, range and effects. Also of note, spells cost double the amount of P.P.E. needed to cast them when not on Oracle or along a ley line or nexus point.

2. Mold or shape crystals: All Crystallo Mages can mold or alter crystals into any shape they wish, this ability is usually used when creating crystal armor or weapons. Base Skill is 25% +5% per level of experience. The art skill will add a one time bonus of 10% to this ability. P.P.E. Cost: 10 P.P.E. per hour.
3. Sense ley lines and magic energy: same as the Ley Line Walker.
4. Sense Crystals and Gemstones: A Crystallo Mage is able to sense and locate the presence of crystals and gemstones within a 500 foot area plus 10 per level of experience.
5. Gem Powers: Same as the Atlantean Stone Master found on page 102 of Rifts Atlantis.
6. Initial Spell Knowledge: At level one, the Crystallo Mage knows two spells from levels 1-4 for a total of eight (two from each level). For each additional level of experience, the Crystallo Mage is able to learn or figure out one new spell equal to their level of achievement.
7. Learning New Spells: A Crystallo Mage can learn or buy new spells at anytime regardless of their level of experience.
8. Magic Bonuses: +2 to save versus Horror Factor, +1 to save versus magic at levels 1,3,6,9, and 12. +1 to spell strength levels 2,4,8,10 and 14.
9. P.P.E.: 2D4x10 +5 P.P.E. in addition to P.E. attribute. The Crystallo Mage also gains 4D6 P.P.E. per additional level of experience.

O.C.C. Skills:

Language/Literacy Native 98%
Astronomy +20%
Math: Basic
Pilot: two of choice
Lore: Demon and Monsters +20%
Lore: Magic +10%
Language: two of choice +15%
W.P.: one of choice
Hand to Hand: Basic
Hand to Hand: Basic can be changed to expert or martial arts at the cost of one "other" skill, assassin if evil for the cost of two.

O.C.C. Related Skills: Select six other skills. Plus select another two additional skills at levels three and five, one at levels seven, ten, and twelve. All new skills start at level one proficiency.

Communications: Any
Domestics: Any
Electrical: None
Espionage: Escape Artist and Intelligence +5%
Mechanical: None
Medical: Any, +10% to First Aid only
Military: None
Physical: Any
Pilot: Any, except Robots and Power Armor
Pilot Related: Any +5%
Rogue: Any
Science: Any +15%
Technical: Any +15%
W.P.: Any
Wilderness: Any

Secondary Skills: In addition to O.C.C. skills, the Crystallo Mage learns two new secondary skills at levels two, four, six, and eight. All new skills start at level one proficiency and do not get the benefit of any skill bonuses other then I.Q. or R.C.C. bonuses.
Equipment: Crystallo Gem on a pendant, robes, backpack, crystal armor, crystal weapon of choice and crystal knife; inflicts 1D6 S.D.C. (M.D.C. on mega-damage worlds).
Money: Starts off with 1D6x500 in credits and 1D4x1000 worth of gems and crystals.
Cybernetics: None, unless needed to replace lost limbs or medical reasons and even then only crystalline cyber netics will be considered. A Crystallo Mage is able to channel their magic through the crystal cybernetics without ill effect. If a Crystallo Mage gets two or more crystalline bionics, they effectively become a Crystalline Borg. All spells, skills and abi lities are frozen at their current level of experience until the Borg's O.C.C. reaches the same level of experience as the Crystallo Mage O.C.C.

Crystallo Mages
1. 0,000-2,400
2. 2,401-4,800
3. 4,801-9,600
4. 9,601-17,600
5. 17,601-27,600
6. 27,601-42,600
7. 42,601-53,000
8. 53,001-68,000
9. 68,001-83,500
10. 83,501-99,000
11. 99,001-119,500
12. 119,501-139,700
13. 139,701-159,900
14. 159,901-184,900
15. 184,901-209,900