DEGAMS
Small simian creatures that hunt
in packs. There are anywhere from 4 to 16 individuals and
able to adapt to almost any habitat. Degams prey on the
weak and helpless. Usually run when startled, but almost
always return in larger numbers to attack.
Alignment: Considered evil or anarchist.
Attributes: I.Q.: 2D4+1 (High Animal
intelligence), M.E. 3D6+4, M.A. 3D6, P.S. 2D6, P.P. 3D6+12, P.E.
4D4+9, P.B. 2D4, Spd. 1D6x10+10
M.D.C.: 50
Horror Factor: 5, 11 in packs
P.P.E.: 40
Natural Abilities: Prowl 70%, Track by smell
90%, Climb 95%, Keen Hearing, Natural sense of direction.
Combat: 5 attacks per melee Bonuses: +3
initiative, +2 to strike, +4 parry and dodge, +1 to all saving
throws.
Damage: Bite 1D6 M.D., can secrete a poison
causing paralyses. Claws inflict 1D6 M.D., prehensile tail
can be used for hitting and holding; 1D4 M.D.
Magic: None.
Psionics: None.
Average Life Span: Six years.
R.C.C.s: None; predators and scavengers.
Skills: A series of howls and cries to
communicate with one another and hunting.
Habitat: Usually forests and desert regions.
Enemies: None.
Allies: None.
Height: 1-2 feet.
Weight: 30-50 lbs.
Notes: 4D4 young are born twice a year.
Within three weeks they are considered juveniles and within two
months, adults.