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DEGAMS

Small simian creatures that hunt in packs.  There are anywhere from 4 to 16 individuals and able to adapt to almost any habitat.  Degams prey on the weak and helpless.  Usually run when startled, but almost always return in larger numbers to attack.

Alignment: Considered evil or anarchist.
Attributes: I.Q.: 2D4+1 (High Animal intelligence), M.E. 3D6+4, M.A. 3D6, P.S. 2D6, P.P. 3D6+12, P.E. 4D4+9, P.B. 2D4, Spd. 1D6x10+10
M.D.C.: 50
Horror Factor: 5, 11 in packs
P.P.E.: 40
Natural Abilities: Prowl 70%, Track by smell 90%, Climb 95%, Keen Hearing, Natural sense of direction.
Combat: 5 attacks per melee  Bonuses: +3 initiative, +2 to strike, +4 parry and dodge, +1 to all saving throws.
Damage: Bite 1D6 M.D., can secrete a poison causing paralyses.  Claws inflict 1D6 M.D., prehensile tail can be used for hitting and holding; 1D4 M.D.
Magic: None.
Psionics: None.
Average Life Span: Six years.
R.C.C.s: None; predators and scavengers.
Skills: A series of howls and cries to communicate with one another and hunting.
Habitat: Usually forests and desert regions.
Enemies: None.
Allies: None.
Height: 1-2 feet.
Weight: 30-50 lbs.
Notes: 4D4 young are born twice a year.  Within three weeks they are considered juveniles and within two months, adults.