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Gruu

Aberration

Size: Diminutive Tiny Small Medium Large Huge
Hit Dice: 1d8+1 (5hp) 2d8+4 (12hp) 3d8+6 (18hp) 4d8+10 (31hp) 6d8+10 (34hp) 10d8+10 (50hp)
Initiative: +6(+4dex,+2natural) +6(+4dex,+2natural) +6(+4dex,+2natural) +6(+4dex,+2natural) +10(+4dex,+2natural, +4Improved Intiative) +10(+4dex,+2natural, +4Improved Intiative)
Speed: 100ft Fly, 20ft land, 30ft climb 100ft Fly, 20ft land, 30ft climb 100ft Fly, 20ft land, 30ft climb 100ft Fly, 20ft land, 30ft climb 100ft Fly, 20ft land, 30ft climb 100ft Fly, 20ft land, 30ft climb
AC: 18 (+4dex, +4size) 16 (+4dex, +2size) 15 (+4dex, +1size) 14 (+4 dex) 13 (+4dex, -1size) 12 (+4dex, -2size)
Attacks: Claws +5 melee, Bite +2 melee Claws +5 melee, Bite +2 melee Claws +5 melee, Bite +2 melee Claws +5 melee, Bite +2 melee, Headbutt +5 melee Claws +5 melee, Bite +2 melee, Headbutt +5 melee Claws +5 melee, Bite +2 melee, Headbutt +5 melee
Damage: Bite 1d2, Claw 1d4 Bite 1d2, Claw 1d4 Bite 1d2, Claw 1d4 Bite 1d8, Claw 1d12, Headbutt 1d8 Bite 1d10, Claw 2d12, Headbutt 1d10 Bite 3d8, Claw 3d12, Headbutt 3d8
Face/Reach: 5 ft. 5ft. 5ft. 5ft by 5ft. 10ft by 10ft 15ft by 15ft
Special Attacks: Fly by Attack Fly by Attack Fly by Attack Fly by Attack Fly by Attack Fly by Attack
Special Qualities: Blind Sight, Darkvision Blind Sight, Darkvision Blind Sight, Darkvision Blind Sight, Darkvision Blind Sight, Darkvision Blind Sight, Darkvision
Saves: Fort +4, Ref +4, Will +5 Fort +4, Ref +4, Will +5 Fort +4, Ref +4, Will +5 Fort +4, Ref +4, Will +5 Fort +4, Ref +4, Will +5 Fort +4, Ref +4, Will +5
Abilities: Str 2, Dex 18, Con 18, Int 8, Wis 20, Cha 8 Str 8, Dex 18, Con 18, Int 8, Wis 20, Cha 8 Str 12, Dex 18, Con 18, Int 8, Wis 20, Cha 8 Str 16, Dex 18, Con 18, Int 8, Wis 20, Cha 8 Str 20, Dex 18, Con 18, Int 8, Wis 20, Cha 8 Str 25, Dex 18, Con 18, Int 8, Wis 20, Cha 8
Skills: Climb +8, Hide +4, Listen +10, MoveSilently +10, Spot +4, WildernessLore+1 Climb +8, Hide +4, Listen +10, MoveSilently +10, Spot +4, WildernessLore+1 Climb +8, Hide +4, Listen +10, MoveSilently +10, Spot +4, WildernessLore+1 Climb +8, Hide +4, Listen +10, MoveSilently +10, Spot +4, WildernessLore+1 Climb +8, Hide +4, Listen +10, MoveSilently +10, Spot +4, WildernessLore+1 Climb +8, Hide +4, Listen +10, MoveSilently +10, Spot +4, WildernessLore+1
Feats: Alertness Alertness Alertness Alertness Alertness, Improved Initiative Alertness, Improved Initiative
Climate/Terrian: Subterrian, Underground Subterrian, Underground Subterrian, Underground Subterrian, Underground Subterrian, Underground Subterrian, Underground
Organization: Swarms (20-50) Swarms (20-50) Swarms (20-50) Swarms (20-50) Solitary or Pairs Solitary or Pairs
Challenge Rating: 1/4 1/2 3 5 10 15
Treasure: None None None None None None
Alignment: Neutral Neutral Neutral Neutral Neutral Neutral
Advancement: 1-2 HD 1-2 HD 1-4 HD 2-4 HD 2-6 HD 3-10 HD

Gruu are creatures with pitch black skin with large leathery wings. They possess no discernable eyes and lack the ability to track by scent. They are able to track through sonic vibrations and do have darkvision. The gruu are a fierce, subterranean species that attack all who enter their lairs.

Combat:

Gruu are highly aggressive as well as cannibalistic, it's not uncommon for a swarm of them to attack one of their own who has been injured. However, they will still attack all who enter their lairs. They attack using bite, claw and headbutting attacks.

Darkvision: Gruu are able to see only in pure darkness or near dark situations. They are totally blind in full sunlight or well lit areas.

Reduced Damage: Only take half damage from bludgeoning weapons.

Immunities: Gruu are immune to all scent based attacks

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