Minor Magical Items
*These actually come out of the "Three Days to Kill" module from Atlas Games. But to provide game balance, my group provided the following improvements as well as what prices, ect. to recreate and sell the items.
*Eye of Evil
This is a small glass globe containing a yellow slitted eye
floating within some fluid. The eye always points to the nearest
source of evil though it doesn't indicate how far away or what it
is.
Caster Level: 3th, Prerequisites: Craft
Wonderous Item, Detect Evil, Market Price: 2,000
gp, Weight: 1 pound.
*Flare Pebbles
Coming in a bag of twenty, flare pebbles when used create a
bright flash of light causing the target they're thrown at to
suffer a -1 penalty to their attack rolls for one minute. A
fortitude roll of DC 13 negates this penalty. Up to three pebbles
can be thrown at a time on the same target. Once used, the
pebbles can't be reused.
Caster Level: 3th, Prerequisites: Craft
Wonderous Item, Flare, Market Price: 150 gp, Weight:
1 pound.
*Orb of Site
A black glass orb roughly the size of a billard ball. Holding
the orb to one's eye, they are able to see through it clearly.
Tapping the orb gives the user low-light vision and allows them
to see twice as far then normal vision. Rotating the orb allows
it to act as a telescope, providing 1x to 4x magnification. This
power lasts for up to a half hour before needing an hour to
recharge. Squeezing the orb allows the user to see through solid
objects within half the range of the enhanced sight. Using this
power lasts only ten minutes every two hours. The orb comes with
a leather sling that allows it to be strapped to the user's eye
and over one eye.
Caster Level: 3th, Prerequisites: Craft
Wonderous Item, True Seeing, Darkvision, Market Price:
6,500 gp, Weight: 1/2 pound.