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Minor Magical Items

*These actually come out of the "Three Days to Kill" module from Atlas Games. But to provide game balance, my group provided the following improvements as well as what prices, ect. to recreate and sell the items.

*Eye of Evil

This is a small glass globe containing a yellow slitted eye floating within some fluid. The eye always points to the nearest source of evil though it doesn't indicate how far away or what it is.
Caster Level: 3th, Prerequisites: Craft Wonderous Item, Detect Evil, Market Price: 2,000 gp, Weight: 1 pound.

*Flare Pebbles

Coming in a bag of twenty, flare pebbles when used create a bright flash of light causing the target they're thrown at to suffer a -1 penalty to their attack rolls for one minute. A fortitude roll of DC 13 negates this penalty. Up to three pebbles can be thrown at a time on the same target. Once used, the pebbles can't be reused.
Caster Level: 3th, Prerequisites: Craft Wonderous Item, Flare, Market Price: 150 gp, Weight: 1 pound.

*Orb of Site

A black glass orb roughly the size of a billard ball. Holding the orb to one's eye, they are able to see through it clearly. Tapping the orb gives the user low-light vision and allows them to see twice as far then normal vision. Rotating the orb allows it to act as a telescope, providing 1x to 4x magnification. This power lasts for up to a half hour before needing an hour to recharge. Squeezing the orb allows the user to see through solid objects within half the range of the enhanced sight. Using this power lasts only ten minutes every two hours. The orb comes with a leather sling that allows it to be strapped to the user's eye and over one eye.
Caster Level: 3th, Prerequisites: Craft Wonderous Item, True Seeing, Darkvision, Market Price: 6,500 gp, Weight: 1/2 pound.