These battles differ so greatly from normal 1 vs. 1 battles that I've decided to use a different term for them. Here's a general fair warning: If you had trouble with anything about making your character, Intense Battles will probably be too complicated for you without a lot of help. And no matter what, an admin should probably be present for one of these until the players get a lot of experience.
To begin with, the only way to have an "Intense Battle" is using parties, explained on the parties page. This provision makes Intense battles range anywhere from 4-10 fighters. A party of 2 or more people cannot attack one single person, as that is just too dishonorable. They can, however, force them to fight two 1 on 1 battles in immediate succession.
Rule 1 - Turn order:
Turn order works in much the same way as before, only there is more turns to fit in every round. There are no EX turns in an Intense Battle. Each player announces their Speed, which are then all compared, and a turn order is planned out. It does not matter if parties swap turns back and forth, if one whole team is faster than another, the whole party will get to attack before the other one.
Rule 2 - Targeting:
You can attack anyone on the other team regardless of just about any other factors. A whole party may gang up on one person at a time, or spread out randomly, or even pick out a few 1 on 1 battles happening within the bigger one. One thing that does change is spells. Any mage's basic attack spell can be spread among any number of targets. This can ONLY be used with the strictly damage dealing spells at the very top of each mage type's spell list. When you spread a spell over more than one target, however, the damage dealt to each target is cut down to half, regardless of targets. So if my Flood 1 spell deals 1,000 damage, I can target 2 people for 500 damage each, or 5 people for 500 damage to all 5 of them.
Rule 3 - Killing:
Same rules on death as before, it's up to whomever knocks someone else down to 0 HP.
Rule 4 - Chivalry:
It is possible to put yourself in the way of an attack
aimed for a teammate of yours. Simply say you are doing so, and you become the new target. If more than one person tries to do this, the person who said it first gets priority. This cannot be used with a spread spell if you were already getting hit as well.
Rule 5 - Rewards:
This depends a lot on just who is left standing at the end. First the losing party finds and totals all of their experience. Take one-tenth (1/10) of this number, and divide it equally among the surviving members of the winning party. Same with Zenni - Find one-fourth (¼) the losing party's total Zenni and split it equally among the winners, while the losers lose half (½) of their Zenni.
Again, if there's any doubt, always have an admin present for an Intense Battle. Hopefully we won't ever really need one of these anyway.