Merchant


Salesman - Typical business runner
Strength 10
Vitality 10
Dexterity 10
Agility 10
Intelligence 10
Stamina 10
Speed 15

Shopkeeper - Runs many affairs of business
Strength 40
Vitality 45
Dexterity 35
Agility 40
Intelligence 45
Stamina 35
Speed 60

Manager - Total control of all trade of goods
Strength 90
Vitality 95
Dexterity 85
Agility 90
Intelligence 95
Stamina 85
Speed 60


Chemist


Pharmacist - Makes basic potions and formulae
Strength 5
Vitality 10
Dexterity 5
Agility 10
Intelligence 20
Stamina 10
Speed 15

Herbalist - More advanced knowlege of alchemy
Strength 20
Vitality 40
Dexterity 25
Agility 45
Intelligence 80
Stamina 35
Speed 60

Alchemist - A master of mixing and lord of lotions
Strength 60
Vitality 90
Dexterity 70
Agility 95
Intelligence 190
Stamina 85
Speed 110


Food


Cook - Able to make food edible
Strength 15
Vitality 10
Dexterity 10
Agility 10
Intelligence 10
Stamina 15
Speed 5

Fisher - Obtains food by using age old techniques involving thread and a stick
Strength 45
Vitality 30
Dexterity 35
Agility 25
Intelligence 30
Stamina 50
Speed 20

Farmer - Grows food from the ground, after months of hard work
Strength 105
Vitality 80
Dexterity 85
Agility 75
Intelligence 80
Stamina 120
Speed 45

Hunter - Obtains food from catching wild game and killing large beasts
Strength 150
Vitality 115
Dexterity 120
Agility 110
Intelligence 115
Stamina 160
Speed 60


Smith


Iron Smith - Forge tools and weapons from iron ore
Strength 15
Vitality 10
Dexterity 10
Agility 5
Intelligence 10
Stamina 20
Speed 5

Steel Smith - Build stronger weapons than before with steel ore
Strength 60
Vitality 40
Dexterity 40
Agility 25
Intelligence 35
Stamina 90
Speed 30

Bronze Smith - The next new-age smith, making weapons from bronze
Strength 120
Vitality 70
Dexterity 70
Agility 45
Intelligence 65
Stamina 150
Speed 50

Mythril Smith - Makes weapons out of the strongest known material in Tantagel
Strength 160
Vitality 110
Dexterity 110
Agility 85
Intelligence 100
Stamina 210
Speed 90


Miner


Ore Miner - Retrieves smithery material from the earth
Strength 15
Vitality 10
Dexterity 15
Agility 5
Intelligence 10
Stamina 15
Speed 5

Jewel Miner - Liberates elemental jewels for decoration and amulets
Strength 80
Vitality 50
Dexterity 75
Agility 30
Intelligence 55
Stamina 80
Speed 25

Gold Miner - Goes right for the money
Strength 160
Vitality 115
Dexterity 150
Agility 60
Intelligence 120
Stamina 160
Speed 55


Scribe


Notetaker - Sketches up small plans and notes
Strength 5
Vitality 5
Dexterity 15
Agility 10
Intelligence 20
Stamina 5
Speed 15

Bookkeeper - Creates and edits large texts
Strength 25
Vitality 20
Dexterity 75
Agility 40
Intelligence 90
Stamina 25
Speed 70

Secretary - Masters of the pen
Strength 50
Vitality 45
Dexterity 145
Agility 80
Intelligence 180
Stamina 50
Speed 140


Mechanic


Toymaker - Makes simple machines
Strength 10
Vitality 5
Dexterity 20
Agility 5
Intelligence 20
Stamina 5
Speed 10

Clockmaker - Makes slightly complex mechanations
Strength 40
Vitality 20
Dexterity 70
Agility 15
Intelligence 80
Stamina 25
Speed 35

Path 1:
Locksmith - Useful if you lock yourself out of your hut
Strength 70
Vitality 50
Dexterity 110
Agility 40
Intelligence 115
Stamina 60
Speed 65

Engineer - Give them a lever big enough, and they can move the world...
Strength 110
Vitality 75
Dexterity 180
Agility 60
Intelligence 195
Stamina 90
Speed 100

Path 2:
Jeweler - Assembles useful decorations such as fire necklaces and wedding rings
Strength 70
Vitality 55
Dexterity 105
Agility 35
Intelligence 120
Stamina 65
Speed 75

Tinkerer - Can take apart and put back together just about anything mechanical
Strength 125
Vitality 80
Dexterity 170
Agility 55
Intelligence 200
Stamina 95
Speed 100



Nobility

King - All stats 250
Queen - All stats 240
Prince - All stats 230
Princess - All stats 220
Baron - All stats 210
Baroness - All stats 200
Duke - All stats 195
Duchess - All stats 190
Count - All stats 185
Countess - All stats 180


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