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.:Super Smash Bros Melee:. --Ness Moves (Table)--
Learning Curve: | ***** (out of 5) | Power: | *** | Speed: | * | Recovery: | ** | Grab: | *** | Offense: | ***** | Defense: | **** | Comeback: | ***** | Overall: | ***** | | | Comments: | Making only his second appearance since Earthbound (Mother 2 in Japan), Ness is one of the hardest characters to master. He's got several powerful special moves that have a variety of uses, plus his air jump is one of the highest in the game. If used correctly, Ness' PK Fire attack has the ability to stun an opponent, setting them up for a throw or Smash Attack. His other projectiles can be manually controlled, and either propel Ness out of danger while attacking other players, or attack characters from a safe distance. Once mastered, Ness is extremely deadly. |
Special Moves |
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Move | Button Press | Notes | PK Flash | B | air, charge, directional, distance, ground, juggle, platform, power hit, stun | PK Fire | Forward + B | air, ground, juggle, stun | PK Thunder | Up + B | air, behind, comeback, clear out, directional, ground, power hit, stun | PSI Magnet | Down + B | air |
Regular Attacks |
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Move | Button Press | Notes | Jab, Step Kick | A | . | 1,2 Punch, Step Kick | A, A | behind | Punch/Kick Combo | A, A, A | behind | Vertical Yo-Yo | Up + A | behind, clear out, ground, juggle, smash attack, stun | Horizontal Yo-Yo | Down + A | behind, clear out, ground, smash attack | Bat | Forward + A | ground, smash attack | Double Palm | Hold Up, A | behind, ground, juggle | Low Kick | Hold Down, A | ground | Side Kick | Hold Forward, A | . | Aerial Spin | A | AIR | Head Butt | Hold Up, A | AIR, juggle | Downward Kick | Hold Down, A | AIR, ground, juggle | Dive Shock | Hold Forward, A | AIR, stun | Shock Kick | Hold Back, A | AIR, behind, stun |
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