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.:Site Contents:.

.:The EarthBound Games:.
 EarthBound 0 / Mother 1 (NES)
 EarthBound / Mother 2 (SNES)
 EarthBound 64 (N64) *cancelled*
 Mother 3 (GBA)
 Mother 1 + 2 (GBA)

.:The Smash Bros Games:.
 Super Smash Bros (N64)
 Super Smash Bros Melee (GCN)
 Super Smash Bros Brawl (Wii)

.:The Site Database:.
 Site Information
 Outside Links

.:Super Smash Bros Melee:.
--Ness Moves (Table)--



Ness
Learning Curve:***** (out of 5)
Power:***
Speed:*
Recovery:**
Grab:***
Offense:*****
Defense:****
Comeback:*****
Overall:*****
Comments:Making only his second appearance since Earthbound (Mother 2 in Japan), Ness is one of the hardest characters to master. He's got several powerful special moves that have a variety of uses, plus his air jump is one of the highest in the game. If used correctly, Ness' PK Fire attack has the ability to stun an opponent, setting them up for a throw or Smash Attack. His other projectiles can be manually controlled, and either propel Ness out of danger while attacking other players, or attack characters from a safe distance. Once mastered, Ness is extremely deadly.

Special Moves
MoveButton PressNotes
PK FlashBair, charge, directional, distance, ground, juggle, platform, power hit, stun
PK FireForward + Bair, ground, juggle, stun
PK ThunderUp + Bair, behind, comeback, clear out, directional, ground, power hit, stun
PSI MagnetDown + Bair

Regular Attacks
MoveButton PressNotes
Jab, Step KickA.
1,2 Punch, Step KickA, Abehind
Punch/Kick ComboA, A, Abehind
Vertical Yo-YoUp + Abehind, clear out, ground, juggle, smash attack, stun
Horizontal Yo-YoDown + Abehind, clear out, ground, smash attack
BatForward + Aground, smash attack
Double PalmHold Up, Abehind, ground, juggle
Low KickHold Down, Aground
Side KickHold Forward, A.
Aerial SpinAAIR
Head ButtHold Up, AAIR, juggle
Downward KickHold Down, AAIR, ground, juggle
Dive ShockHold Forward, AAIR, stun
Shock KickHold Back, AAIR, behind, stun