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Metalloid Research

Attacks A-D

Attack Type Quick Description
Absorb
GRS
Restores your HP equal to half the damage caused to opponent
Acid
PSN
10% chance of lowering defensive power by one level
Acid Armor
PSN
Raises your defensive power by two levels
Aeroblast
FLY
Good chance of Critical Hit
Agility
PSY
Raises your speed by 2 levels
Amnesia
PSY
Raises you special defense by 2 levels
Ancientpower
RCK
10% all abilities will rise one level
Attract
NRM
50% chance of preventing opponent of opposite gender from attacking
Aurora Beam
ICE
10% chance of lowering opponent's attack power by one level
Barrage
NRM
Attack 2-5 times consecutively in one turn
Barrier
PSY
Raises your defensive power by two levels
Baton Pass
NRM
Allows you to switch to another Pokémon during battle(giving it any stat boosters)
Beat Up
DRK
Attack opponent a number of times equal to your number of healthy Pokémon
Belly Drum
NRM
Raises attack power to maximum, and lowers HP by half
Bide
NRM
Damage recieved is doubled and shot back at opponent for 2-3 turns
Bind
NRM
Prevents escape, attacks opponent continuously for 2-5 turns
Bite
DRK
10% chance of making opponent back off
Blizzard
ICE
10% chance of freezing opponent
Body Slam
NRM
30% chance of paralyzing opponent
Bone Club
GRD
10% of making opponent back off
Bone Rush
GRD
Attack 2-5 times in a row
Bonemerang
GRD
Attack twice in a row in one turn
Bubble
WTR
10% chance of lowering opponent's speed by one level
Bubblebeam
WTR
10% chance of lowering opponent's speed by one level
Charm
NRM
Lowers opponent's attack power by two levels
Clamp
WTR
Prevents escape, continuously attacks for 2-5 turns
Comet Punch
NRM
Attack 2-5 times consecutively in one turn
Confuse Ray
GHO
Confuses an opponent
Confusion
PSY
10% chance of confusing an opponent
Constrict
NRM
10% chance of lowering opponent's speed by one level
Conversion
NRM
Changes your type into one of your attack types
Conversion 2
NRM
Changes your type into one that your opponent's attack is weak against
Cotton Spore
GRS
Lowers opponent's speed by two levels
Counter
FTG
Attack turn will be second, but doubles opponent's damage and shoots it back
Crabhammer
WTR
Good chance for a Critical Hit
Cross Chop
FTG
Good chance for a Critical Hit
Crunch
DRK
20% chance of lowering opponent's special defense power by one level
Curse
GHO
If a Ghost-type uses it, HP is lowered by 1/2 and opponent's HP drops every turn
Cut
NRM
Normal attack/Cut down small trees
Defense Curl
NRM
Raises defense by one level
Destiny Bond
GHO
If Pokémon that uses this faints, opponent also faints
Detect
FTG
Wards off attacks for one turn, success rate falls if used continuously
Dig
GRD
On first turn digs in ground, attacks on second turn/Escape from inside areas
Disable
NRM
Opponent cannot use most recent attack for a number of turns
Dizzy Punch
NRM
20% chance of confusing opponent
Double Kick
FTG
Attacks twice in a row during one turn
Double Team
NRM
Raises your evasion by one level
Double-edge
NRM
You recieve 1/4 of the damage caused to opponent
Doubleslap
NRM
Attack 2-5 times in a row in one turn
Dragon Rage
DRG
Causes 40 points damage regardless of type or ability
Dragonbreath
DRG
30% chance of paralyzing opponent
Dream Eater
PSY
While opponents sleep, steal HP equal to half the damage caused
Drill Peck
FLY
Normal attack
Dynamicpunch
FTG
If attack hits, opponent will be confused