| Attack |
Type |
Quick Description |
| Earthquake |
GRD |
Normal Attack |
| Egg Bomb |
NRM |
Normal Attack |
| Ember |
FIR |
Burns opponent |
| Encore |
NRM |
Forces opponent to use the attack it used most recently 2-6 times |
| Explosion |
NRM |
After using it, you will faint |
| Extremespeed |
NRM |
Always strikes first |
| Faint Attack |
DRK |
Attack will always hit |
| False Swipe |
NRM |
Always leaves opponent with 1 HP |
| Fire Blast |
FIR |
10% chance of burning opponent |
| Fire Punch |
FIR |
10% chance of burning opponent |
| Fire Spin |
FIR |
Prevents escape, attack continuously for 2-5 turns |
| Fissure |
GRD |
Opponents faint in one shot if hit |
| Flail |
NRM |
The lower your remaining HP, the more damage caused to opponent |
| Flame Wheel |
FIR |
10% chance of burning opponent, ice is melted if opponent is frozen |
| Flamethrower |
FIR |
10% chance of burning opponent |
| Flash |
NRM |
Lowers an opponent's accuracy one level/Lights up dark places |
| Fly |
FLY |
Fly up on first turn, attack on second/fly back to places you already visited |
| Focus Energy |
NRM |
Attack used following this will have a good chance for a Critical Hit |
| Foresight |
NRM |
Returns evasion rate to normal, Normal- and Fighting-types hit Ghost-types |
| Frustration |
NRM |
Power of attack increases based on attachment of Pokémon to its Trainer |
| Fury Attack |
NRM |
Attack 2-5 times in a row in one turn |
| Fury Cutter |
BUG |
Power of attack doubles every time you it's used until you miss |
| Fury Swipes |
NRM |
Attack 2-5 times in a row in one turn |
| Future Sight |
PSY |
Attacks opponent after 2 turns |
| Giga Drain |
GRS |
Restores your HP equal to half of the damage caused to opponent |
| Glare |
NRM |
Paralyzes opponent |
| Growl |
NRM |
Lowers opponent's attack power by one level |
| Growth |
GRS |
Raises your special attack by one level |
| Guillotine |
NRM |
If attack hits, opponent will be defeated by one hit |
| Gust |
FLY |
Normal Attack |
| Harden |
NRM |
Raises your defensive power by one level |
| Haze |
ICE |
Recovers your and opponent's abilities to normal |
| Headbutt |
NRM |
30% chance of making an opponent back off/Shakes Trees |
| Heal Bell |
NRM |
Cures all your Pokémon of bad conditions |
| Hi Jump Kick |
FTG |
If attack misses, recieve 1/8 of damage it would have caused |
| Hidden Power |
NRM |
Power and attack type vary depending on the Pokémon that uses it |
| Horn Attack |
NRM |
Normal Attack |
| Horn Drill |
NRM |
One hit will make opponent faint |
| Hydro Pump |
WTR |
Normal Attack |
| Hyper Beam |
NRM |
Pokémon can't attack on next turn |
| Hyper Fang |
NRM |
10% chance of making an opponent back off |
| Hypnosis |
PSY |
Makes opponent fall asleep |
| Ice Beam |
ICE |
10% chance of freezing opponent |
| Ice Punch |
ICE |
10% chance of freezing opponent |
| Icy Wind |
ICE |
If attack hits it lowers opponent's speed by one level |
| Iron Tail |
STL |
30% chance of lowering opponent's defense one level |