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Metalloid Research

Attacks E-I

Attack Type Quick Description
Earthquake
GRD
Normal Attack
Egg Bomb
NRM
Normal Attack
Ember
FIR
Burns opponent
Encore
NRM
Forces opponent to use the attack it used most recently 2-6 times
Explosion
NRM
After using it, you will faint
Extremespeed
NRM
Always strikes first
Faint Attack
DRK
Attack will always hit
False Swipe
NRM
Always leaves opponent with 1 HP
Fire Blast
FIR
10% chance of burning opponent
Fire Punch
FIR
10% chance of burning opponent
Fire Spin
FIR
Prevents escape, attack continuously for 2-5 turns
Fissure
GRD
Opponents faint in one shot if hit
Flail
NRM
The lower your remaining HP, the more damage caused to opponent
Flame Wheel
FIR
10% chance of burning opponent, ice is melted if opponent is frozen
Flamethrower
FIR
10% chance of burning opponent
Flash
NRM
Lowers an opponent's accuracy one level/Lights up dark places
Fly
FLY
Fly up on first turn, attack on second/fly back to places you already visited
Focus Energy
NRM
Attack used following this will have a good chance for a Critical Hit
Foresight
NRM
Returns evasion rate to normal, Normal- and Fighting-types hit Ghost-types
Frustration
NRM
Power of attack increases based on attachment of Pokémon to its Trainer
Fury Attack
NRM
Attack 2-5 times in a row in one turn
Fury Cutter
BUG
Power of attack doubles every time you it's used until you miss
Fury Swipes
NRM
Attack 2-5 times in a row in one turn
Future Sight
PSY
Attacks opponent after 2 turns
Giga Drain
GRS
Restores your HP equal to half of the damage caused to opponent
Glare
NRM
Paralyzes opponent
Growl
NRM
Lowers opponent's attack power by one level
Growth
GRS
Raises your special attack by one level
Guillotine
NRM
If attack hits, opponent will be defeated by one hit
Gust
FLY
Normal Attack
Harden
NRM
Raises your defensive power by one level
Haze
ICE
Recovers your and opponent's abilities to normal
Headbutt
NRM
30% chance of making an opponent back off/Shakes Trees
Heal Bell
NRM
Cures all your Pokémon of bad conditions
Hi Jump Kick
FTG
If attack misses, recieve 1/8 of damage it would have caused
Hidden Power
NRM
Power and attack type vary depending on the Pokémon that uses it
Horn Attack
NRM
Normal Attack
Horn Drill
NRM
One hit will make opponent faint
Hydro Pump
WTR
Normal Attack
Hyper Beam
NRM
Pokémon can't attack on next turn
Hyper Fang
NRM
10% chance of making an opponent back off
Hypnosis
PSY
Makes opponent fall asleep
Ice Beam
ICE
10% chance of freezing opponent
Ice Punch
ICE
10% chance of freezing opponent
Icy Wind
ICE
If attack hits it lowers opponent's speed by one level
Iron Tail
STL
30% chance of lowering opponent's defense one level