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Metalloid Research

Attacks J-P

Attack Type Quick Description
Jump Kick
FTG
If attack misses, recieve 1/8 of damage that it would have caused
Karate Chop
FTG
Good chance for a Critical Hit
Kinesis
PSY
Lowers opponent's accuracy by one level
Leech Life
BUG
Restores your HP equal to half of the damage caused to opponent
Leech Seed
GRS
Steals HP and restores your HP on every turn, even if Pokémon is substituted
Leer
NRM
Lowers opponent's defense by one level
Lick
GHO
30% chance of making an opponent back off
Light Screen
PSY
Special attack damage halved for 5 turns, even for substituted Pokémon
Lock-On
NRM
Attack on next turn will always hit
Lovely Kiss
NRM
Makes an opponent sleep
Low Kick
FTG
30% chance of making an opponent back off
Mach Punch
FTG
Always strikes first
Magnitude
GRD
Changes base attack power to 10, 30, 50, 70, 90, 110, or 150
Mean Look
NRM
Opponent cannot escape while the Pokémon that used it is in battle
Meditate
PSY
Raises your attack power by one level
Mega Drain
GRS
Restores HP equal to half of damage caused by opponent
Mega Kick
NRM
Normal attack
Mega Punch
NRM
Normal attack
Megahorn
BUG
Normal attack
Metal Claw
STL
10% chance of raising your attack power by one level
Metronome
NRM
Randomly uses an attack from entire repertoire
Milk Drink
NRM
Restores half of HP/splits 1/5 of HP among your other Pokémon
Mimic
NRM
Copies opponent's attack and uses it during that battle, must attack second
Mindreader
NRM
Next attack will always hit
Minimize
NRM
Lowers opponent's attack power by two levels
Mirror Coat
PSY
Your attack will be second, double opponent's special attack power and shoot it back
Mirror Move
FLY
Uses same attack opponent did
Mist
ICE
Keeps attacks that lower abilities from working
Moonlight
NRM
Restores HP, effect depends on time of day
Morning Sun
NRM
Restores HP, effect depends on time of day
Mud-Slap
GRD
Lowers opponent's accuracy by one level
Night Shade
GHO
Causes damage equal to your level, regardless of type or ability
Nightmare
GHO
Gives an opponent nightmares, works only when opponent is asleep
Octazooka
WTR
50% chance of lowering opponent's accuracy by one level
Outrage
DRG
Attack continuously for 2-3 turns, become confused once effects wear off
Pain Split
NRM
Combines HP with opponent's HP and splits them between you
Pay Day
NRM
After a battle recieve money equal to (your level) x (number of attacks) x 2
Peck
FLY
Normal attack
Perish Song
NRM
Both Pokémon faint after 3 turns, substitution cancels the effect
Petal Dance
GRS
Attack for 2-3 turns in a row, become confused once effects wear off
Pin Missile
BUG
Attack 2-5 times in a row in one turn
Poison Gas
PSN
Poisons an opponent
Poison Sting
PSN
30% chance of poisoning an opponent
Poison Powder
PSN
Poisons an opponent
Pound
NRM
Normal attack
Powder Snow
ICE
10% chance of freezing an opponent
Present
NRM
May cause damage of 40, 80, 120, or may restore HP by 80
Protect
NRM
Wards off opponent's attack for one turn, success rate falls if used continuously
Psybeam
PSY
10% chance of confusing an opponent
Psych Up
NRM
Copies stat modifications of the opponent
Psychic
PSY
10% chance of lowering opponent's special defense power by one level
Psywave
PSY
Power changes randomly- minimum value is one, maximum is your level x 1.5
Pursuit
DRK
Double damage to Pokémon if withdrawn while attack is in effect