Present has several things that set it apart from other damage-dealing attacks.
The first is whether it deals damage or replenishes the targetted pokemon's health. If it replenishes the target's health, the targetted pokemon will get back 1/4th (by integer division) of their max HP. If it deals damage, the base damage can be one of three possible values: 40, 80, and 120.
The second is that when it deals damage, pokemon with the Rock or Steel types will take only 1/4 damage, instead of 1/2 as they normally should.
The third difference, which is most significant are the changes that are done to the damage formula. In this case, several modifications were made. They are as follows:
I. In place of the using pokemon's level is the number denoting the targetted pokemon's second type. If a pokemon has the types Normal/Flying or Electric/Flying, the value for the Flying type will be used. If a pokemon only has one type, then that type's value will be used. The values used for each type are in the table below.
II. In place of the using pokemon's Attack stat is the constant value 10.
III. In place of the targetted pokemon's Defense stat is the number denoting the using pokemon's second type.
The values for types are as follows (These are normally used by the game to determine a pokemon's types in the damage formula for application of STAB and Super-effective/Not very effective multiplier or can be used with a cheat device to change the types of a pokemon):
Type |
Value |
Normal
| 0
|
Fighting
| 1
|
Flying
| 2
|
Poison
| 3
|
Ground
| 4
|
Rock
| 5
|
Bug
| 7
|
Ghost
| 8
|
Steel
| 9
|
Fire
| 20
|
Water
| 21
|
Grass
| 22
|
Electric
| 23
|
Psychic
| 24
|
Ice
| 25
|
Dragon
| 26
|
Dark
| 27
|
Present receives the flinching bonus when King's Rock is attached to the using pokémon.
Present is affected by Brightpowder when the opposing pokémon is equipped with it.