Attack |
Type |
Quick Description |
Quick Attack |
NRM |
Always attack first |
Rage |
NRM |
If used consecutively, attack power increases when opponent's attack hits |
Rain Dance |
WTR |
Raise Water-type attacks power for 5 turns |
Rapid Spin |
NRM |
Escape from attacks multiple turns |
Razor Leaf |
GRS |
Good chance for a Critical Hit |
Razor Wind |
NRM |
Good chance for a Critical Hit |
Recover |
NRM |
Restores half of your maximum HP |
Reflect |
PSY |
Damage from attacks cut in half for 5 turns, even if Pokémon are substituted |
Rest |
PSY |
Restores all HP but puts you to sleep for 2 turns |
Return |
NRM |
Power of attack increases with level of attachment of Pokémon to you |
Reversal |
FTG |
The lower your remaining HP, the more damage it causes |
Roar |
NRM |
Ends battle with wild Pokémon, forces substitution in Trainer battle |
Rock Slide |
RCK |
30% chance of making an opponent back off |
Rock Smash |
FTG |
50% chance of lowering opponent's defence by one level |
Breaks rocks
Rock Throw |
RCK |
Normal attack |
Rolling Kick |
FTG |
30% chancer of making an opponent back off |
Rollout |
RCK |
Attacks continuously for 5 turns with increasing damage, ends if attack misses |
Sacred Fire |
FIR |
50% chance of burning an opponent |
Safeguard |
NRM |
Prevents poison attacks for 5 turns, even if Pokémon are substituted |
Sandstorm |
RCK |
Causes damage to both Pokémon every turn, not Rock-, Steel- or Ground-types |
Sand Attack |
GRD |
Lowers opponent's accuracy by one level |
Scary Face |
NRM |
Lowers opponent's speed by 2 levels |
Scratch |
NRM |
Normal attack |
Screech |
NRM |
Lowers opponent's defense by one level |
Seismic Toss |
FTG |
Causes damage equal to your level, regardless of ability |
Selfdestruct |
NRM |
After using, you will faint |
Shadow Ball |
GHO |
20% chance of lowering an opponent's special defense by one level |
Sharpen |
NRM |
Raises your attack power by one level |
Sing |
NRM |
Makes an opponent sleep |
Sketch |
NRM |
Replaces itself with the opponent's last attack, which remains after the battle |
Skull Bash |
NRM |
Builds up for one turn, attacks on second, defense increased by one level |
Sky Attack |
FLY |
Builds up for one turn and attacks on second, good chance for Critical Hit |
Slam |
NRM |
Normal attack |
Slash |
NRM |
Good chance for Critical Hit |
Sleep Powder |
GRS |
Puts opponent to sleep |
Sleep Talk |
NRM |
Attack randomly while sleeping |
Sludge |
PSN |
30% chance of poisoning an opponent |
Sludge Bomb |
PSN |
30% chance of poisoning an opponent |
Smog |
PSN |
40% chance of poisoning an opponent |
Smokescreen |
NRM |
Lowers opponent's accuracy by one level |
Snore |
NRM |
30% chance of making an opponent back off, but you must be asleep |
Softboiled |
NRM |
Restore's half HP
Gives 1/5 of HP to another of your Pokémon |
Solar Beam |
GRS |
Build up for one turn and attack on the second |
Sonic Boom |
NRM |
Causes 20 points of damage regardless of type or ability |