Reversal has three unusual properties. They are as follows:
1. Reversal hits can never be a critical hit.
2. Damage from Reversal ignores the damage randomization factor at the end of the damage formula. The damage from Reversal will be the same for every hit where the base damage is the same.
3. The base damage for Reversal is determined by the using pokemon's remaining HP at the time that the move is used. The relationship between the range of the using pokemon's remaining HP and the base damage of Reversal is shown on the table below.
% of HP (low) |
% of HP (high) |
Base Damage |
68.8
| 100
| 20
|
35.4
| 68.8
| 40
|
20.8
| 35.4
| 80
|
10.4
| 20.8
| 100
|
4.2
| 10.4
| 150
|
0
| 4.2
| 200
|
Reversal receives the flinching bonus when King's Rock is attached to the using pokémon.
Reversal is affected by Brightpowder when the opposing pokémon is equipped with it.