DESPERATE MEASURES

                            BOTTOM OF THE BARREL

Imports: For teams with fewer than 11 players and no money.

You can have up to 11 Imports at no cost but they have severe limitations.

Their stats are half that of a normal lineman of that race (Hobgoblins for
Chaos Dwarf, Skeletons for Undead) round any fractions up to the nearest
whole number.

They keep and skills this position entitles them.

They may never use Pro or Team Re-rolls.

They only receive Star Player Points when choosen as the MVP or through the
Special cards. They may not accrue other Star Player Points for Touchdowns,
Casualties, Interceptions or Completions.

These players are to help until you can afford more players. This helps
teams from abanding a league do to lack of players.

                                  
                                 ASSASSINS

       Assassins are available to a team at any one time, roll a d6:

                   1 -         None available for hire.

                   2-5 -       1 Assassin is available
                               for hire.

                   6 -         D3 Assassins are availabe
                               for hire.

                           Assassin hiring costs:
                              50k Amateur/Thug
                                100k Student
                             150k Professional
                            250k Master Assassin
                         +50k Nipponese/Clan Eshin*
                         +25k Ganging Up surcharge

*Except Skaven or Humans. They may purchased these experts at normal price.
Other Human teams such as Chaos or Norse must pay +50k. They may never be
Amateurs/Thugs and give +2 to the roll on the assassination table.

Assassination attempts take place in the pre-match Hiring Freebooter
sequence and any player or member of the coaching staff in the oppositions
squad may be targeted.

If more than one assassin is hired they may Gang Up on the unknown target.
Hire assassins as normal then decide if they will Gang Up or Compete.
Competing assassins are handled as normal, one after the other. Assassins
Ganing Up add an extra d6 to the assassination roll for each assassin after
the first. It costs an extra 25k for each extra assassin.

Once you declared your intention to attempt to assassinate a particular
member of the team, you must roll on the Assassination table after applying
the appropriate modifiers from the table below:

         Target           Amateur    Student      Professinal      Master
Rookie                      0          +1            +3              +5
Experienced                -1           0            +1              +3
Veteran/Coach              -3          -1             0              +1
StarPlayer/Wiz             -5          -3            -1               0

+2 for Nipponese/Clan Eshins

+1d6 per additional Assassin after the 1st when ganging up.

                           Assassination results:
2-7 Failed attempt. Nothing Happens
8-9 Wounded. Player misses 1st half.
10  Badly Hurt. Player misses the match.

11  Serious Injury. Roll for Serious Injury as if the player was injured in
    the last game.
12  Dead. Remove the player from your roster

Note: If you use the rules for Allies you make take assassins of that
allied race.

                                 
                                LOAN SHARKS

It doesn't state when to attempt to borrow. I guess it would be best after
a game, especially when you know that you aren't going to have enough
players for the next match.

Roll a d6. On a 1 Can't find one. 2-6 You found a Loan Shark to lend you
money. You can borrow up to 1000k.

After every match the amount outstanding is increased by half due to the
excessive interest payments. If you can't pay back the amount in full then
roll a d6. On a 4+ the Loan Shark lets you off with a friendly warning (On
a 3+ if you have paid back atleast half the outstanding debt). On a 1-2,
you are not so lucky and one of your players (randomly selected) gets a
visit from a few of the Loan Sharks colleagues. Roll immediately on the
Injury table for this player. There are no modifiers except a +1 for each
attack after the first. If a player is stunned then he has been roughed up.
KO'ed players will start the next match in the KO'ed box but can only
attempt to return on the next set up after the Kick-off. Badly hurt means
the player and will miss the next match. Roll for Serious Injury as normal
and Dead mean Dead.