Ethereals by Julian Smith Qty Title Cost MA ST AG AV Skills Updates 0-2 Wraiths 80,000 6 3 3 9 Ethereal, Chill, General, Block Strength 0-12 Ghosts 50,000 6 3 3 7 None General 0-4 Spectre 70,000 5 3 3 8 Ethereal, Chill General 0-4 Marshlight 70,000 8 2 4 7 Ethereal, Hypnotic General, Agility Gaze, Dodge Re-Roll Counter: 60,000 gp Ethereal - Works in the same way as leap except that if the roll is failed the ethereal player simply fails to pass through the player, his move ends in the square he started from and he can't do anything else that turn, it doesn't cause a turnover though. Also when an ethereal payer is either killed of seriously injured they are 'banished'. Banished players are lost (dead) but at the end of the game the teams necromancer can retrieve one banished player by paying half his price, he comes back just as he was with full SPP's, skills etc. Chill - When a player with chill injures an opponent roll for injury as normal and then add +1 to the chiller's strength until the player recovers from their injury. ie If the opponent is stunned then the player who stunned him gets +1 st until he rolls over, if he is knocked out he gets +1 st until he recovers from being knocked out, if he is badly hurt, seriously injured or killed then he gets +1 st for the remainder of the game. A player with chill may only have +1 st at any one time. Necromancer If an opposing player is killed ethereal team's necromancer may summon a ghost in the same way that undead teams raise zombies.