APOTHECARIES You pay 50K for each level. You can start with a Level 4 Apothecary at 200K or purchased a Level 3 at 150K and when you get another 50K move him up to Level 4. Level 1 - May attempt to cure one injury by rolling 2+ on a d6 "or" may allow a player with a niggling injury to play the match (an original apothecary). Level 2 - Can do both from Level 1. Level 3 - Can do as Level 2 plus when you fail a KO'ed result roll a d6: 1-5 Stays in KO'ed box, 6 returns to game. This doesn't count as a team re-roll and is the only Apothecary abiliy that is "not" limiited to once per match but may only use it once per KO check. Level 4 - Can do as Level 3 and may reduce one just received "Serious Injury" to Badly Hurt. Used once per match and can be used after failing the normal standard attempt to heal an injury. Level 5 - Can do as Level 4 and may reduce one just received "Death" to Seriously Injured. Roll a d6: 1-3 the player remains dead, 4-6 he recovers to a Seriously Injured state. Once per match and may be used after failed attempt to heal injury. This ability may not be combined with Level 4's Seriously Injured to Badly Hurt.