TAKE YOUR SEATS PLEASE How about making some ground improvements? It won't bring your team rating down, but you may get a few benefits from it. The following table shows you what's available: Type Cost FF Unavailable Available Increase To To Stadium 300,000K +3 Goblins All Others Grandstand 200,000K +2 Goblins All Others Goblins, High Terracing 150,000K +1 Elves, Wood All Others Elves Not-So-Grandstand 100,000K+0 All Others Goblins The Fan Factor Increase is a 'one-off' permanent increase when you make your purchase. You may purchase some terracing for 150,000 then at a later date spend another 150,000 to convert it into a Grandstand and so on. Your Teams Fan Factor will rise accordingly. Stadiums If you own a Stadium and you are playing at home you may nominate one special home supporters end/side. This must be done before kick-off. If a home team player is knocked off the pitch into the nominated end/side, roll a D6 and consult the following table: D6 Effect 1-4 Injured as normal 5-6 **Pushed back onto pitch** ** The home team fans decides to push the player back onto the pitch. Place the player prone on the square where he made his exit. If opponent followed up then he will be pushed back to a square of his choice (of the squares available). No armour or injury rolls are made for the home team player.** If an away team player is pushed out into the nominated side/end, add +1 to the injury roll. Extra Re-Roll Counter - At the beginning of each half the home teams coach rolls 2D6. On a roll of 9+ the home side receives an extra re-roll counter for that half only. If the team already has eight re-roll counters, they make take a ninth. On any one turn during the half the home side may use two re-roll counters. They may either re-roll one failed action twice or two failed actions once. To use a second re-roll counter on a second failed action, the first re-roll counter has to have worked. i.e. you must not have still suffered a turn-over situation after using the first re-roll counter. In addition to the above, there are some special Stadium rules which affect certain races only. These are as follows: Undead Stadiums - At the beginning of a home match, the Undead coach may roll a D6 for all four individual sides/ends of his team stadium. On a roll of 6 the away team fans will not enter this part of the stadium as it is haunted. For every 6 rolled the away team will lose one quarter of their fans for this match. Ignore the above rules if both teams are Undead. Wood Elf Stadiums - Wood Elf teams who own a Stadium have their Fan Factor increased by 1 for home matches. This is due to all the fans who are watching from the trees that overhang the Stadium. Dark Elf & Norse Stadiums - Visiting fans must roll a D6 at half time. If the result is a 6 they will leave the ground immediately because of the cold. The FF for the away team will in this case be zero for the rest of the game. Ignore above rules if teams are Dark Elf or Norse. Skaven Stadiums - Visiting fans roll a D6 at half time. On a 6 they will cheer on the Skavens instead of their own team. This is because of the Warpstone Hot Dogs they 'accidentely' ate at half time. So the Skaven team may add the other teams Fan Factor for the remainder of the game. Away teams Fan Factor is zero for the rest of the game. Grandstands Apart from increasing a teams Fan Factor by 2, the only bonus from owning a Grandstand is the extra re-roll counter rule as described above. Terracing The terraces tend to attract the roughest yobbo supporters you can imagine. Nominate one end/side before kick-off. If any away team players are knocked off the pitch into the nominated side/end, add +1 on the injury roll. Foul! - If a home team player is sent off for committing a foul, roll one D6. D6 Result 1-4 Sent off as normal 5-6 **Let off with a caution** **On a roll of 5 or 6 the Ref is intimidated by the yobbo fans and will not send the player off. You may also argue the decision with your Head coach as normal.** Not-So-Grandstand These are the pathetic attempts of Goblins to build a stadium. The following rules apply to these: High Elves - High Elf supporters will refuse to enter a 'Not-So-Grandstand', this means that High Elf teams have a FF of zero when playing on such stadiums. 'Andy Hand Weapons - If there is a pitch invasion add +1 to all injury rolls. The invading fans easily tear bits and pieces from the shoddy 'Not-So-Grandstand' to use as handweapons. Timber-r-r-r - Excited fans who jump up and down may cause the 'Not-So-Grandstand' to collapse and therefore killing fans. The more touchdowns that is scored, the more likely it is that the stand will collapse. Roll 2D6 after the second TD: TD's 2D6 Result Effect 1 - No effect 2 11+ Collapse 3 10+ Collapse 4 9+ Collapse 5 8+ Collapse 6+ 7+ Collapse Collapse - If the stand collapses then roll 2D6: 2D6 Effect 2-7 Home fans killed -1 Fan Factor (permanent) 8-12Away fans killed -1 Fan Factor (permanent) If there are 2 or more stand collapses during one match it will cost the Goblin coach 40,000 crowns to pay for repairs. Special rules for the stand will not apply until this money is paid. Extra Fans - Goblin teams may add +2 (not a permanent increase) to any Fan Factor result on the kick-off table. This does not apply when rolling for the Gate as the extra Fans are tiny snotlings sneaking in without paying.