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Hawk's Class Changes

Hello, this section covers Hawk's class changes and the strongest weapon/armor and other info for that class. Note: the total stats comes in this order: Strenght, Agility, Vitality, Intelligence, Spirit, and Luck. So the first number would be Str and last would be lck.

Ranger (Light)

The Ranger communes with nature, can identify monsters, and sets traps. He uses supporting spells such as "Invisible", and can change his appearance. He uses the "Cresent Knife".

Can use Level 1 trap attacks.

Maximum stat: 14, 16, 15, 14, 15, 18

Best Buyable Equipments

 

W:Cresent Knife

H:Noctogoggles

A:Yafuku Cuirass

R:Tree Spirit Ring

Strongest Equipments

 

W:Crimson Glare

H:Fool's Crown

A:Shijima Mail

R:Not Identified (its weird because it sais Hawk has Wishbone but in one of my game Angela has it.)

Special Tech

 

Back-Slash (range)

Flying Swallow Toss (all)

Spells learned

 

Arrow (1 MP, one enemy)

Spike (2 MP, one enemy)

Sleep Flower (3 MP, one enemy)

Body Change (3 MP, one enemy)

Ninja (Dark)

The Ninja has mastered the art of silently killing the enemy. He can control nature and uses the four elementals as means of attack. He can also use Shurikens, but he normally uses a weapon called "Fudoumyou ou".

Can use Shuriken, Ninjutsu.

Maximum stat: 15, 18, 15, 15, 14, 17

Best Buyable Equipments

 

W:Acala

H:Noctogoggles

A:Ninja Garb

R:Mistscreen Charm

Strongest Equipments

 

W:Crimson Glare

H:Fool's Crown

A:Shijima Mail

R:Coming

Special Tech

 

Back-Slash (range)

Silhouette Slice (one)

Spells learned

 

Shuriken (1 MP, one enemy)

Water Jutsu (3 MP, one enemy)

Fire Jutsu (3 MP, one enemy)

Thunder Jutsu (3 MP, one enemy)

Earth Jutsu (3 MP, one enemy)

Wanderer (Light Light)

The Wanderer has separated himself from society and resides in nature. He knows the Ranger's techniques and can use "Tree" and "Moon" spells. He uses a weapon called "Oriharkon", which is tempered from legendary metal.

Uses Tree/Moon magic. Can use Level 1 trap attacks.

Maximum stat: 16, 20, 19, 16, 18, 21

Strongest Equipments

 

W:Orihalcon

H:Wind Spirit Hat

A:Phantom Cuirass

R:Lucky Card

Special Tech

 

Back-Slash (range)

Flying Swallow Toss (all)

Dance of Roses (one)

Spells learned

 

Arrow (1 MP, one enemy)

Spike (2 MP, one enemy)

Sleep Flower (3 MP, one enemy)

Body Change (3 MP, one enemy)

Poison Bubble (5 MP, one enemy)

Lunatic (5 MP, one enemy)

TransShape (2 MP, one ally)

Life Booster (4 MP, one ally)

Aura Wave (3 MP, one ally)

Half Vanish (3 MP, one enemy)

Counter Magic (6 MP, one ally)

Energy Ball (6 MP, one ally)

Rogue (Light Dark)

The Rogue always looks out for himself, and will use any means necessary to get the job done. He is often viewed as a violent person, but he is not on the Dark side. He can set stronger traps than the Ranger, and can use "Tree" and "Moon" spells. He uses "Manthroater", which has wavy design.

Can use Level 2 trap attacks. Combines flying items.

Maximum stat: 17, 21, 19, 17, 17, 22

Strongest Equipments

 

W:Manslaughter

H:Silverwolf Garea

A:Silverwolf Pelt

R:Lucky Card

Special Tech

 

Back-Slash (range)

Flying Swallow Toss (all)

Thousand Slice (one)

Spells learned

 

Arrow (1 MP, one enemy)

Spike (2 MP, one enemy)

Sleep Flower (3 MP, one/all enemies)

Body Change (3 MP, one/all enemies)

Rock Fall (3 MP, one enemy)

Land Mine (4 MP, one enemy)

Silver Dart (2 MP, one enemy)

Cutter Missile (3 MP, one enemy)

Cresent (4 MP, one enemy)

Rocket Launcher (5 MP, one enemy)

Axe Bomber (6 MP, one enemy)

Grenade Bomb (7 MP, one enemy)

Ninja Master (Dark Light)

The advanced class of Ninja is the Ninja Master. He can do rapid Shuriken throws, hide in shadows, and attacks with the four elementals. He uses "Kongourakan", the strongest Ninja knife.

Multiple Shuriken, Ninjutsu all enemies.

Maximum stat: 17, 22, 19, 18, 16, 21

Strongest Equipments

 

W:Kongo Rakan

H:Stealth Hood

A:Wind Demon Mail

R:Stealth Guard

Special Tech

 

Back-Slash (range)

Silhouette Slice (one)

Shadow Dive (one)

Spells learned

 

Shuriken (1 MP, one/all enemies)

Water Jutsu (3 MP, one/all enemies)

Fire Jutsu (3 MP, one/all enemies)

Thunder Jutsu (3 MP, one/all enemies)

Earth Jutsu (3 MP, one/all enemies)

Nightblade (Dark Dark)

Night Blade is professional assassin who kills enemies with certainty. He is experienced at using poisonous mists, poisonous needle traps, and a weapon called "Death Stroke", which looks like a long needle.

Can use Shuriken, Deadly Weapon, Poison Mist, Flame Attack.

Maximum stat: 18, 21, 19, 17, 17, 20

Strongest Equipments

 

W:Deathstroke

H:Bloody Mask

A:Black Garb

R:Stealth Guard

Special Tech

 

Back-Slash (range)

Silhouette Slice (one)

Split-Image Slice (all)

Spells learned

 

Shuriken(1 MP, one enemy)

Water Jutsu (3 MP, one enemy)

Fire Jutsu (3 MP, one enemy)

Thunder Jutsu (3 MP, one enemy)

Earth Jutsu (3 MP, one enemy)

Poison Breath (3 MP, one enemy)

Flame Breath (3 MP, one enemy)

Blow Needles (3 MP, one enemy)

Deadly Weapon (4 MP, one enemy)

Black Rain (6 MP, all enemies)