Straith
Cost: 10000
Speed: 288
Acceleration: 36
Turning Rate: 45
Agility: 3
Armor: Light
Shields: Light
Guns: 2
Missiles: 2
Modules: 2
The Straith is about one step up from a shuttle. Underarmed, underpowered and flimsy, but ridiculously cheap.
Shaman
Cost: 17000
Speed: 320
Acceleration: 48
Turning Rate: 50
Agility: 4
Armor: Light
Shields: Medium
Guns: 2
Missiles: 4
Modules: 4
The Shaman represents a significant leap forward over the Straith, but then anything would. Still, it's a bargain ship that's a real bargain.
Velacia
Cost: 20000
Speed: 320
Acceleration: 54
Turning Rate: 50
Agility: 3
Armor: Medium
Shields: Light
Guns: 2
Missiles: 3
Modules: 3
The Velacia accelerates slightly faster and is better armored than Shaman, but inferior in virtually every other way.
Aurora
Cost: 34000
Speed: 320
Acceleration: 60
Turning Rate: 65
Agility: 3
Armor: Light
Shields: Medium
Guns: 2
Missiles: 4
Modules: 4
Still under 50,000, but its shield and armor strengths,
hardpoints and speed match that of the lower priced Shaman.
Jendevi
Cost: 45000
Speed: 279
Acceleration: 57
Turning Rate: 75
Agility: 4
Armor: Medium
Shields: Medium
Guns: 3
Missiles: 4
Modules: 4
The Jendevi is slower than the Aurora, but can mount an extra gun. Pilots say it controls well.
Duress
Cost: 60000
Speed: 379
Acceleration: 60
Turning Rate: 80
Agility: 5
Armor: Light
Shields: Medium
Guns: 2
Missiles: 6
Modules: 4
A dependable mid-price fighter, the Duress is fast and very maneuverable, with an impressive missile loadout.
Karnenan
Cost: 70000
Speed: 359
Acceleration: 60
Turning Rate: 65
Agility: 4
Armor: Medium
Shields: Light
Guns: 4
Missiles: 5
Modules: 5
The Karnenan is almost all offense. Speed and armor are unexceptional.
Skecis Mk II
Cost: 80000
Speed: 359
Acceleration: 60
Turning Rate: 65
Agility: 4
Armor: Medium
Shields: Medium
Guns: 3
Missiles: 5
Modules: 4
Someone told Sales that a high price point held down
Skecis sales. The Mk II project become a cheaper stripped-down
model.
Skecis
Cost: 85000
Speed: 359
Acceleration: 54
Turning Rate: 70
Agility: 5
Armor: Medium
Shields: Light
Guns: 4
Missiles: 4
Modules: 5
The original Skecis is well-armed and very responsive, but slower and more expensive than the Mk II.
Drakkar
Cost: 90000
Speed: 400
Acceleration: 72
Turning Rate: 80
Agility: 4
Armor: Light
Shields: Heavy
Guns: 4
Missiles: 5
Modules: 5
Fast and well-armed, with excellent shields (although a bit underarmored) the Drakkar is a bargain at the price.
Heretic
Cost: 100000
Speed: 428
Acceleration: 60
Turning Rate: 65
Agility: 4
Armor: Medium
Shields: Medium
Guns: 4
Missiles: 6
Modules: 5
Unless you absolutely must have one more missile mount, stick to the Drakkar rather than the overpriced Heretic.
Icarus
Cost: 105000
Speed: 411
Acceleration: 60
Turning Rate: 65
Agility: 4
Armor: Medium
Shields: Medium
Guns: 4
Missiles: 6
Modules: 5
The Icarus and the Heretic are a close match. This ship is just a bit more expensive.
Kalrechi
Cost: 110000
Speed: 359
Acceleration: 60
Turning Rate: 75
Agility: 4
Armor: Medium
Shields: Medium
Guns: 4
Missiles: 4
Modules: 6
Its armor is good and there's room for lots of extras, but the Kalrechi is not the most aggressive fighter out there.
Faldari Mk II
Cost: 125000
Speed: 359
Acceleration: 66
Turning Rate: 90
Agility: 5
Armor: Medium
Shields: Medium
Guns: 4
Missiles: 6
Modules: 6
The Faldari combines lots of offense with maneuverability. Shields are adequate, but armor is a bit lacking.
Faldari
Cost: 160000
Speed: 359
Acceleration: 60
Turning Rate: 80
Agility: 5
Armor: Medium
Shields: Medium
Guns: 5
Missiles: 6
Modules: 6
The original Faldari is less maneuverable than the Mark II, but it's better balanced defensively.
Freij
Cost: 180000
Speed: 400
Acceleration: 66
Turning Rate: 75
Agility: 5
Armor: Medium
Shields: Heavy
Guns: 4
Missiles: 7
Modules: 7
Fast and decently armored, the Freij is less agile than the Danrik, but a lot cheaper.
Freij Mk II
Cost: 200000
Speed: 440
Acceleration: 72
Turning Rate: 95
Agility: 5
Armor: Medium
Shields: Heavy
Guns: 5
Missiles: 7
Modules: 7
Somebody took all the features of the original Freij and managed to somehow squeeze in just one more gun. It compares favorably with the Danrik.
Danrik
Cost: 250000
Speed: 440
Acceleration: 66
Turning Rate: 100
Agility: 5
Armor: Medium
Shields: Heavy
Guns: 5
Missiles: 7
Modules: 7
The Danrik is a top-of-the-line offensive and defensive ship - a sweet ship, if you can afford it.