Green Beetle
B'arzz O'oomm
F) In40
A) Rm30
S) Un100
E) Un100
R) Rm30
I) Ex20
P) Am50
Health: 270 Karma: 100
Resources: Ex Pop: 30
Known Powers:
Martian Physiology: B'arzz O'oomm is a Martian from Mars, whose very body gives him the following power stunts:
-True Invulnerability: In protection vs. Physical and Energy
-True Flight: Sh-X airspeed
-Shape-Shifting: B'arzz can change into the form of other beings, creatures or even inanimate objects with Mn ability.
-Elongation: Am
-Phasing: Un, this does not enable B'arzz to pass through energy such as force fields.
-Invisibility: Ty
-Hyper Breath: In
-Hyper Speed: Ex
-Superhuman Senses: B'arzz's heightened senses are as below:
--Telescopic Vision: Ty
--Penetration Vision: Rm
--Martian Vision: Am Heat or Force, 10 areas
Telepathy: Un, B'arzz has mastered the art of telepathy and has performed the following power stunts:
-Mind Probe: Am
-Thought Projection: Mn
-Mental Command: In
-Mental Bolt: Am
-Mind Link: Un, B'arzz is able to link up telepathically with several people, allowing communication possible between the team. Should B'arzz use another telepathic FEAT, it is dropped by -2cs. While linked, they do not share Karma Pools, nor do they have B'arzz's Intuition.
-Astral Projection: B'arzz can enter the astral plane with Mn ability.
Scarab: Green Beetle wears an alien Scarab that grants him a number of powers. He often converses with its artificial intelligence. It grants him the following power stunts:
-Body Armor: Mn protection vs. Physical and Energy
-Construction: Am ability to construct certain objects through nanotechnology
-Energy Blasts: The suit can transform parts of the armor into the following:
--Sonic Cannon: In Force or Sonics
--Plasma Cannon: In Energy
--Chest Plasma Cannon: The suit can also transform the chest into a larger plasma cannon that deals up to Mn Energy
-Flight: Rm airspeed
-Rocket Boosters: +2cs to Flight
-Hologram Projection: In ability to generate holographic images
-Sensors: Mn ability to produce scanner units that can be used to detect the presence of people in buildings. The Scarab also has passive sensors that can monitor other people's physiology which, along with voice analysis, allows it to tell when a person is lying or being truthful, or has hostile intentions.
-Technology interface: Am ability to manipulate Reach technology upon contact and altering its functions. This extends to the ability to link with other scarabs through tendrils, allowing attempts to reset or destroy the other scarab. This is not without risk, as such attempts can be resisted and even reversed with a Red Psyche FEAT
-Transformation: The suit can change into different forms. Examples of his transformations are the following:
--Battering Ram: Am Blunt
--Staple Gun: In Ensnarement
--Lockpick: Mn ability to pick any lock
--Maces: In Blunt
--Drills: In Edge, ignores body armor
--Scythe Blades: In Edge
-Translation: Un ability to translate human and alien languages
Equipment:
None
Limitations:
New God technology: The Scarab isn't compatible with technology from Apokolips or New Genesis
Vulnerable to Magic: Magical attacks deal -2cs to the Scarab
Vulnerable to Fire: B'arzz possesses a psychological fear of fire. As such fire and heat based attacks ignore his natural resistances. In addition, if he is in the same area as a Gd or greater intensity flames, B'arzz loses all his powers and all of his Ability scores drop to Ty. If the intensity is greater than Rm, they will affect him from up to 1 area away. However, B'arzz has managed to overcome this fear.
Talents: Resist Domination, All Martial Arts, Pilot, Space Navigation, Martian Lore and Technology, Detective/Espionage, Bi-Lingual: (Martian, English)
Contacts: The Team, The Reach (Unwillingly)