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John Constantine

John Constantine

F) Gd10
A) Gd10
S) Gd10
E) Ex20
R) In40
I) In40
P) Am50

Health: 50 Karma: 130
Resources: Gd Pop: 5

Known Powers:
Magic: Constantine is a master of the occult and mystic arts. Since his teenage years, John has accumulated vast knowledge and skill of magic, mysticism, and the supernatural. He is well-versed in various words and phrases of multiple ancient languages, such as Latin, which he will usually chant while performing certain rituals or incantations. Many incantations give him the ability to affect physical forces, such as the inner workings of mechanisms, and the movements of others, allowing him to move objects and control their motion and momentum with the proper incantation. Some examples of Constantine's magic include the following:
-Exorcism: Un ability to exorcise spirits that are demonic or ghostly in origin from their hosts by chanting incantations. Exorcism is one of John's most prominent abilities.
-Necromancy: Rm ability to allow the spirits of the dead to move on to the afterlife. John is also capable of restoring a person's lost soul back into their body.
-Pyrokinesis: In ability to control fire, as shown when he ignited his hands with a lighter, and suffered no harmful effects from his hands being engulfed in flames.
-Summoning: Am ability to summon various entities, and even control them. He has summoned demons to fight other demons for him, and once summoned a demon into his body to protect himself from an Invunche.
-Magic Circles: John uses magic circles that can be used for rituals, as boundaries, or traps for certain creatures with Mn ability
-Telekinesis: Am
-Interdimensional Travel: Am ability to travel to different dimensions
-Supernatural Concealment: Mn ability to hide others from demons and other creatures

Equipment:
Lighter: Pr Flame
Magic Card: John possesses a charmed card that takes on the appearance of whatever its holder requires with In ability
Scry Map: John possesses a map in which he uses to find new supernatural events to investigate with Am ability
Bag: John has a bag of items that he may need for his investigations. Some items he carries in the bag are:
-Holy Water: Rm Corrosive to unholy creatures
-Police Scanner
-Cemetery Dirt
-Duct Tape
-Nails from the Coffin of Saint Padua: This can be used as an Am tracking device

Talents: Occult Lore, Detective/Espionage, Escape Artist, Swordsmanship, Martial Arts B, Multi-Lingual: (English, Italian, Arabic), Thief, Sleight of Hand

Contacts: Chas Chandler, Zed Martin, Green Arrow/Oliver Queen