Lar Gand
F) In40
A) In40
S) Mn75
E) Mn75
R) Ex20
I) Ex20
P) In40
Health: 230 Karma: 80
Resources: Ty Pop: 0
Known Powers:
Daxamite Physiology: Like Kryptonians, Daxamites have powers similar to Kryptonians. As a Daxamite, Lar Gand possesses the power to absorb the light and radiation of young stars, specifically those in the main sequence yellow spectrum. His body is constantly absorbing and storing energy from Earth's yellow sun, which in turn grants him the following abilities:
-Yellow Solar Energy Absorption: Lar Gand is able to absorb solar energy from a yellow sun. His Daxamite body cells absorb, metabolize and store the energy like a living solar battery with CL3000 ability
-Invulnerability to Heat, Cold, Corrosives and Radiation: Sh-X
-Immune to Disease and Toxins: CL1000
-True Invulnerability: Am protection vs. Physical and Energy
-Hyper Speed: Lar Gand possesses hyperspeed at Mn rank. He may:
--Substitute for Fighting for multiple attacks and evading. May make up to 3 combat actions per round.
--Substitute for Agility for dodging and catching projectiles.
--Substitute for Intuition for initiative.
-Hyper-Leaping: Mn
-Regeneration: Mn
-Self-Sustenance: Lar Gand is able to survive in the vacuum of space; however, he still requires Oxygen
-Super Hearing: Un
Equipment:
None
Limitations:
Vulnerable to Lead: Weapons made from lead will penetrate Lar Gand's skin; if lead stayed in his system for too long, he will die from the poisoning. Exposure to Lead causes Lar Gand to lose all his powers at -1cs per round. He also loses 1 rank of Strength and Endurance (with its loss of Health) per round until death occurs at Sh-0 Endurance. Removal of Lead enables Mon-El's body to regain lost ranks at a rate of one per round.
Vulnerable to Magic: Against attacks of a Magical nature, Lar Gand's defensive stats are reduced to Pr (ie. Endurance, Invulnerability, etc.). He cannot use his powers or abilities to affect constructs of a Magical nature (he couldn't smash down a magical wall, or break enchanted chains with his strength).
Yellow Sun Power Source: All his powers are based from solar energy of a yellow sun. If Lar Gand is put on a world with a different color sun, the level of his powers gradually drops -3cs every round until they are no more.
Talents: Martial Arts A, B, Melee Weapons
Contacts: Rhea, Daxamites