Rhea
F) In40
A) In40
S) Mn75
E) Mn75
R) Ex20
I) Rm30
P) Am50
Health: 230 Karma: 100
Resources: Ty Pop: 0
Known Powers:
Daxamite Physiology: Like Kryptonians, Daxamites have powers similar to Kryptonians. As a Daxamite, Rhea possesses the power to absorb the light and radiation of young stars, specifically those in the main sequence yellow spectrum. Her body is constantly absorbing and storing energy from Earth's yellow sun, which in turn grants her the following abilities:
-Yellow Solar Energy Absorption: Rhea is able to absorb solar energy from a yellow sun. Her Daxamite body cells absorb, metabolize and store the energy like a living solar battery with CL3000 ability
-Invulnerability to Heat, Cold, Corrosives and Radiation: Sh-X
-Immune to Disease and Toxins: CL1000
-True Invulnerability: Am protection vs. Physical and Energy
-Hyper Speed: Rhea possesses hyperspeed at Mn rank. She may perform the following power stunts:
--Substitute for Fighting for multiple attacks and evading. May make up to 3 combat actions per round.
--Substitute for Agility for dodging and catching projectiles.
--Substitute for Intuition for initiative.
-Hyper-Leaping: Mn
-Regeneration: Mn
-Self-Sustenance: Rhea is able to survive in the vacuum of space; however, she still requires Oxygen
-Super Hearing: Un
Equipment:
Green Kryptonite-laced Sai: Am material, Rm Edge, ignores Kryptonian's natural abilities
Limitations:
Vulnerable to Lead: Weapons made from lead will penetrate Rhea's skin; if lead stayed in her system for too long, she will die from the poisoning. Exposure to Lead causes Rhea to lose all her powers at -1cs per round. She also loses 1 rank of Strength and Endurance (with its loss of Health) per round until death occurs at Sh-0 Endurance. Removal of Lead enables Rhea's body to regain lost ranks at a rate of one per round.
Vulnerable to Magic: Against attacks of a Magical nature, Rhea's defensive stats are reduced to Pr (ie. Endurance, Invulnerability, etc.). She cannot use her powers or abilities to affect constructs of a Magical nature (she couldn't smash down a magical wall, or break enchanted chains with her strength).
Yellow Sun Power Source: All her powers are based from solar energy of a yellow sun. If Rhea is put on a world with a different color sun, the level of her powers gradually drops -3cs every round until they are no more.
Talents: Martial Arts A, B, Edged Weapons, Deception, Leadership
Contacts: Lar Gand, Daxamites