Iron Man Mark VII Armor
F) +3cs
A) +3cs
S) +6cs
E) +5cs
Equipment:
Iron Man Mark VII Armor: This suit uses advanced technologies based on the Mark V Centurion suitcase armor, which makes it far easier to put on. Made of a Gold Titanium Alloy, the Mark VII Armor enables the wearer the abilities shown below:
-Alter-Ego: Stats are changed as above
-Security Measures: When not in use, the Mark VII can be folded into a large pod. When activated by JARVIS, it can take flight with its repulsor units and fold-out wings. After making its way to Tony, it extends robotic arms equipped with laser scanners, which synchronize with scanable wrist cuffs. The armor will automatically wrap itself around him, without any need for a gantry.
-Body Armor: In protection vs. Physical and Corrosives, Am protection vs. Heat and Cold, Mn protection vs. Energy
-Life Support: The Armor is designed for use in the vacuum of space. The armor has a supply of air, which is unknown for how long.
-Flight: Using Repulsor Technology, Iron Man's boot jets allow him to fly at Am airspeed and still perform most actions.
--Supersonic Flight: By using his Gauntlet Repulsors to thrust, this can be raised to Un, but no offensive actions can be taken.
--Additional Thrusters: The Mark VII was equipped with two additional thrusters on the large "backpack" module, as well on the calves, legs, and feet. It gives Iron Man Sh-X airspeed, allowing him to reach space.
-Protected Senses: Rm protection vs. Sound and Light. Blindness only lasts 1 round max.
-Sensors: Am intensity at a 3 area range in the Ultraviolet, Infrared, Sonar, Radar, Spectral and more frequencies. Mn ability to communicate on all radio frequencies.
-Energy Absorption: Armor has ability to absorb up to Un Energy per round for up to 4 rounds. Absorbed Energy can be redirected into any of the armor's weapon systems, raising that ability score by +1cs above it's maximum ability for 4 rounds or until the 400 points of energy has been depleted. Each round beyond 4 that energy is stored requires Yellow Endurance FEAT or energy is discharged in 1 area radius, including armor's wearer, inflicting Rm damage. Armor provides no protection in this case.
JARVIS: Iron Man's Armor is controlled by JARVIS, an onboard computer system which also run his Malibu home. JARVIS is able to perform the following:
-Flight Computer: Grants Iron Man Ex maneuverability, and also a +2cs to any Agility FEAT that involves maneuvers or turns.
-Targeting Computer: Grants Iron Man +2cs to Agility to fire the suit's weapons systems.
-Computer Link: Iron Man is able to link with computer systems, guarded or otherwise at Mn intensity. He may use this ability to scour computer files, access security records, see through security cameras, see through surveillance satellites.
-Systems Monitoring: Displays within the helmet inform him of the status of weapons and power level.
Weapons Systems: The Mark VII Armor has the following weapons:
-Repulsors: Mn Force, up to 10 areas. May inflict substantially less damage at discretion of user.
-Uni-Beam: Iron Man is able to reroute his repulsors through the arc reactor located on his chest, dealing Mn Force. The thermoplastic lens used to focus the beam's energy was modified for the Mark IV with a variable prismatic shutter that allows Stark to control the beam's intensity, fires up to 5 areas
-Wrist Rocket Launcher: Fires up to 10 areas away his gauntlet, the rocket can penetrate through armored surfaces before detonating. They can cause up to Am damage to an entire area
-Knock-Out Darts: Located in a launcher by his shoulders, it uses the Targeting Computer to lock-on multiple opponents. The darts fire up to 7 areas away. The darts deals Ty Edge. Once hit, the victim must make a Red Endurance FEAT vs. unconsciousness for 1-10 rounds.
-Flares: Used to misguide heat-seeking missiles, these flares can blind a target in the same area with Am intensity.
-Stark "Turn and Burn" Laser Weapon: Un Energy, a one-time use weapon, It allows Iron Man to cut through Un material.
-Shoulder-Mounted Missile Launchers: Four arc shaped shoulder-mounted missile launchers, two on each shoulder, carried over 23 air-to-air high explosive computerized missiles, each seemingly superheated to the tip. It can deal up to Mn damage
-Laser-Guided Anti-Armor Missile: The left wrist gauntlet housed a laser-guided anti-armor missile, which does Am damage to any armor.